In chat people were agreeing that there’s no cap to shred armor and negative increases damage taken. Can anyone confirm please?
The ailments have a max stacks of 20. The amount that resistances can go negative isn’t capped though so you could have 100000% increased effect for fire res shed and that would nuke the target’s fire res into the ground.
Edit: sorry, didn’t see armor shed. That one is slightly different, no cap but it gets crazy diminishing returns to eventually hit -85%
does the 70% penalty for non-phys still apply to negative armour? i.e if a monster has -50% armour against phys would that only be -35% for non-phys?
Yes armour is also less effective against non-phy dmg on enemies.
Generally speaking monsters use the same mechanics as players.
good to confirm!
Will show you the required armour to hit various damage mitigation/increases.
The majority of mobs have no armour or resistance.
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