I noticed that Crafting has no "normal" Fail outcome

An alternaive system would be a kind of entropic randomness like POE’s evasion works.

An item automatically bricks at 100 instability. You can always see it in a progress bar, but the randomness comes from how much instability you add. You always see how far away you are from fracturing so it not really a surprise when it happens but you can be positively surprised if you roll low on the instability added.

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