I no lifed the D4 beta, weird to feel LE is the more competent ARPG

I mean it’s maybe not that weird considering that this game has had more passion and work put into it than most other ARPG’s.

LE has not hit me over the head with anything that makes me go “Now THIS is how you do it!” But it also has not done a lot to offend my sense of fun and adventure while playing it, where many many other ARPG’s have.

I don’t think anything will ever replicate that feeling of power and intrigue that classic D2 had. For whatever reason, that game is just lightning in a bottle. A cousin of ARPG’s, a roguelike called Hades has reached some of those heights for me, but not in the same ways or for the same reasons. I also am a big fan of Titan Quest and Grim Dawn, but you’d expect that here.

I’m still waiting for my D2 killer, but LE is a strong game for having fun and letting you do what you want. I can’t wait to see where it ends up and what it plays like four or five years down the road.

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I don’t think we played the same beta over the weekend. Don’t get me wrong, I enjoyed D4 for what it is…it was very fun. But not buggy? That’s really not accurate (I played a lot over the weekend…too much actually).

Countless times couldn’t zone into a new area. Basically hit a wall…and bounced backward. This happened a lot leaving quest hubs.

Skills simply did not work on the Sorcerer. For example, I started a frost build. The chill effect was spotty, at best. Hence I just went hydra (lazy).

The sound bugs were quite noticeable as well. Certain dialogue was almost unbearable when it would flake out.
Cutscenes would stutter.
Plenty of rubber banding and lag. It wasn’t very smooth.

If you looked at achievements, they had the year at 1969. I was three :stuck_out_tongue:

There were plenty of bugs and I reported them of course. Blizz will fix them so not fussed about it…it’s beta. Completely expected. But certainly not bug free…

I really hate comparing games…both games are good. I’m not fussed if the masses play D4. I’ll play it and more than likely enjoy it. Loved Lilith…by far the best char Blizz has brought out in decades.

I’m just starting LE (bought in 2020, didn’t really play it until this week actually). My go to is Grim Dawn. So far, I enjoy LE. Oddly, I enjoyed D4 too. Crazy world when you have several games to enjoy…;>)

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What? You mean I can play more than one game without quitting every other game forever? :flushed:

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Oh, I completely agree. It’s just fluff. I guess it’s there to make you feel like you’re progressing through all 100 levels. But… it’s just meh overall.

That’s because those areas were closed…or moreso, those particular connection points. Happened to me as well.

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How many of you who played this past beta will play this next one, and likewise how many people who missed the first beta will play the open beta?

Despite enjoying the beta (put in probably 20-25 hours), I will skip this one. First, I dont even want to imagine the queue’s or the frustration when I finally get in, server shit’s itself, then back into a god knows how many hour queue this time around.

Second, seems Druid wont get his class skill as it in a zone we cant get to in the beta, Druid was what I was looking forward to.

Lastly, no thanks on the same dungeons again. I want to play bad but I know the dungeons alone will cause me severe burnout that may change how I feel about the game.

To all of you who do play, enjoy.

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No, not the closed off stuff…I mean zones right next to the quest hub going out to…well…quest. After several attempts, you could finally get through. Seems like a connection to the instance issue…nothing major, but certainly a bug.

You can’t, no, you’re not pro enough.

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Oh, sorry, you’re one of those that measures it by how much you played PoE.

I learned to not discuss with that kind of players, they are so deep in their shit you cannot have any reasonable discussion. See? going into insults at the first turn.

Oh, clearly you care, even you remember it! Thanks for the detail, I was only sharing my experience. Certainly you care more than me about your trillion hours of PoE.

Yeah, I understand, you really mean it, yeah, after 10k++ hours of PoE the passive tree must be second nature, no matter how many times is changed. PoE is just a bit complex and all the other games are trivial, right?

Newcomers opening the tree and leaving the game afterwards, that must be a terrible coincidence… Damn casuals, right?

What do I know, I’m just a clown and here is the Circus Manager in person to lecture us!

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No you said

And I replied with how old my account is and my characters, I dont know my playtime. Ive played LE for 2k hours so it would be very high but I only play about 4 weeks a league now

Ive played every base class to 100, played about 17 skills to 100 and always do 40, I know the game is all, weird to accuse someone of ‘not even playing’

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Definitely stoked for Falconer! Cannot remember when I had a falcon pet in an ARPG. Diablo 3 was a let down for me, first off with the real money AH and the WoW style graphics. I may wait a few months for D4, no way am I purchasing that during the first month with how much of a crap fest D3 launch was. Very wary with ACTIVISIONblizzard these days.

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To be fair, all big online releases in recent years follow the same pattern:

  1. Huge crowds want to play during the first hours as if their life depends on it.
  2. With such a massive rush, the servers break down or at least struggle big time.
  3. People go to forums or reddit to post insulting rants about what a shit game that is, you can’t even log on.
  4. After one or two weeks, the tantrum-kids are gone, the servers stabilise, and you can start playing.

Diablo 3, New World, Lost Ark… All of them, Blizzard or not Blizzard.
Diablo 4 will be the same, regardless of how many servers Blizzard opens, the rush will be too much at launch. Then the dust will settle and it will become playable.

tldr: Good move waiting one month! :wink:

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I don’t understand how that can still be the case these days with cloud environments being what they are, and the insane amount of preorder money these people are raking in. You’d think they would reinvest some of it into a platform that has been tested and can actually handle the traffic.

What I would want more than a good online experience though is a fun game I could play peer to peer without worrying about literally any DRM or server connectivity if I didn’t want to. I still think there’s probably a model for this, considering that people like buying and supporting games they like these days as a matter of convenience and getting to be a part of the community. It’d be nice if things would stop moving in the opposite direction.

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The problem is the temporary aspect of the rush.
It is hard to build a gigantic infrastructure for something that will last only a few weeks, and it might create even more problems to solve afterwards.

Look at New World: despite an already quite large platform, they were overwhelmed at launch. To try and face it they opened many more servers, as fast as they could. It sort of worked, but less than one month later they had to start merging some of the servers because they didn’t have enough population anymore.And server merges are never fun for players who have invested time building characters and guilds on these servers…

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Yeah but even that can be predicted. You can scale up in multiple regions and data centers. If you really want all those people to stick around and play your game, cloud orchestration should let you do that. Maybe if all those people had a good experience, a larger fraction of them would stick around. Any company the size of Microsoft should be able to ensure that. I’m not aware that there are any online issues when they or Nintendo launch a new game on their console platforms, for instance. Maybe there are and I just don’t hear about it.

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@FKNFLO: Great rewiew and great comparison to D4 - thanks! I really enjoyed reading it and i think, it fits my own thoughts perfectly

I admit - i have thought about playing the D4 open beta, but all the “shared world-” and possible MTX-overwhelm GameStar and other mags showed up really made me let go off D4!

I’m really happy with Grim Dawn, sometimes a little PoE and, for sure, LE - though i must admit, that since abaout one week, LE wont let me enter the game in offline-mode any more…

Which sure is annoying as hell, since i have ALWAYS played offline and thus 3 of my 4 well-levelled chars are purely offline-chars…

I’d really appreciate a fix, @EHG_Steve @EHG_Kain @EHG_Caliph - there is no response to my officeial tickets for a week now…

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You have to keep in mind that a company like Blizzard pre-dates cloud tech by decades. I can’t speak much on how they run things, and I assume it’s different on each game, but legacy code is an albatross that consumes all comers. There are so many factors involved in getting anyone to even consider transitioning that just getting a project approved can take years.

As an example: A company I worked at had been talking about a seriously small Kubernetes/AWS based pipeline for six whole webservices, most of which were tiny, for two years before I got there, another year went by with still trying to get it approved, it took another year to get it up and running with enough confidence from management that payment processing wasn’t going to explode, and then another year after that of refinement before I left.

Just off the top of my head: Contracts with existing providers can get in the way. The bean counters want to know that the spend is going to pay off. Depending on how you’re running things, you likely have to tolerate a double-spend period for testing or as a failsafe, and that always looks gross on the books. Sometimes the cloud infrastructure costs more but saves a ton of money in ways that are hard to quantify in $$$. You need people who know how to do it correctly so you can actually leverage the cloud features instead of it just being “Our static servers are in AWS now!” You can’t grind development of the game to a halt while moving it over, so you need more heads - not just engineering, but also QA, PMs, and so on. You also have to content with finding people who are interested in doing it or in learning new tech, which many are not. Again as an example, nobody else on my team had any interest in learning how to do even basic management of our K8S cluster even as I was on my way out the door and was the only one who did.

You might think that doesn’t matter for something like D4 which is an entirely new game, but it totally does. Engineers, in my experience, like to do what they know far more than they like to try new stuff, no matter how goofy it is. That includes straight up ripping code/methodology from past projects. If you’re pulling internal talent from around the company - which as I understand it Blizzard does all the time - you might be getting people who have NFI what they’re doing with more modern cloud tech/features and they default to not that because their confidence in it is higher. Or you might get a massive discount from your current provider if you keep using them for new projects. Or, as the games industry has an awful reputation for, you aren’t willing to pay people enough and you can’t attract the experienced professionals you need to build it out.

Or, perhaps most importantly, you might hit a wall just trying to answer “Who cares?” to the people that make decisions. As in, “If a beta weekend goes kablooie for some people because the infrastructure isn’t there, who cares?” or “If there are huge server queues for the first week or two that we know will disappear, who cares?”

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Right, and it’s unfortunate because a seamless online experience is one of the most important things in the digital marketplace these days. The industry in general has a huge incentive to solve this problem, it’s just a matter of translating it to the financial side of these businesses.

One company that understands that really well is Valve. Despite some of the foibles over the years, it’s been up consistently even during major sales and holiday weekends for years now. You’d think they would have the financial incentive to reach out to some of the companies launching these games on their platform and help them figure out how to manage launch day traffic and keep players from dropping off or refunding.

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How much you’ve played PoE does tend to be a good metric for how much you’ve played PoE.

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You let go of a game that makes mony with MTX and instead play a game that makes money with even more MTX? Well that’s funny :smiley: .

That’s the most important thing no matter what everyone else says.

Yeah but you wont find one in the first few hours/days of highly frequented sevice/game. Look at blizzards reply to the server problems in the beginning of the closed Beta. They all make sence and I’m pretty sure tomorrow things will be far worse because everything will be highly overloaded again.
It’s just about money… if you have 1 mio extimated players add aonther 200k on top of it so you know you need to put up enough power to handle 2/3 of them. Most players are gone in the first month after a game relased. Looks like there is no real cost efficent way to have the needed logistics for the big starting influx in playernumbers and getting rid of unneeded infrastructure when people leave.