How would you feel about certain Unique Items granting certain skills to any class?

Grim Dawn has stuff like this and I absolutely love it. I hope LE will eventually too.

The Primalist only has 3 melee skills (Swipe, Serpent Strike & Earthquake), 1 of which has the dex tag (but is restricted to polearms, go figure!), so 1/3 of his melee skills are “dextrous”.

I know that, go tell that the other guys :imp:

For me it’s not that clear what the game wants to achieve with Dexterity…

As Llama pointed out, the only skill that scales with Dexterity on Primalist is Serpent Strike.

Sentinel Shield Throw and Hammer Throw also does scale with Dexterity.

Some of the Spellblade related skills also scale with Dexterity.

While i wouldn’t disagree that they should scale with dexterity, it does skew what dexterity represents in the game alot IMO.

Even if I grant that, which would be tenuously at best, the logical leap between what stats “represent” and what it means to a character’s abilities is lost rather quickly in gameplay. They can do all kinds of crazy things whether they have 0 or 200 of a given stat, or any combination of them.

To contrast, Dexterity does seem to relate to the characters precision of movement and general aim. It’s probably fair that these stats are largely there for gameplay mechanical reasons more than anything conceptual, but I do see the attempt at a loose connection.

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