Not sure about this. I really like having to choose between farming boss or wanting to reach high echoes for just overall more items.
The current system needed to be adjusted to make such suggestion work IMO.
Depending on how many echoes you need to do to re-encounter a boss echo, it sounds way to easy to reroll blessings.
Having to “complete” and finish a timeline by killing the boss leading to reseting the timeline has ups and downs.
I think what would be more fun is having certain “thresholds” giving extra bonuses when defeating the boss above Echo No. X, there could be multiple thresholds increasing the boss specific loot and/or generally leading to more statisfying lootplosions.
But timelines resetting after boss kills is not a bad system IMO, because with your suggestion you would only go on and on and on and on. Players having to make a deliberate choice if they want to kill the boss or not is good.
But together with the suggestions of @XLVI_carpo
This could lead to being able to ramp up a “new fresh” timeline faster, especially after killing the boss.
Potentially only allow this, if you have beat a given timeline once already.
This sounds like MoF is not a good way for leveling. I disagree, the leveling pace in MoF is great IMO.
I think this is more of a problem, that arena gives way too much exp/time.
Your suggestions is great, but sounds more like a 3rd difficulty.
I think having all the non-lvl 100 timeliens available in a “basic” lvl 100 version with appropriate scaling (like the suggestions i did) is already a good step to give all the timelines a “endgameworthy” farming state.
What you did suggest are really cool modifiers, that alter the way you play. But i think this could be a even “higher” Timeline difficulty. Maybe unlocking after beating a empowered timeline.
All of those suggestions are great. I really like trade-offs for great power.
If we get more timelines in the future i think this modifiers are a great place for some timelines, not sure if those modifiers should exist on each timeline. Because i think there are alot of people disliking negatives in itemization.
I really like the random npc’s/vendor suggestions
The Crafting Thing i am not so sure about. We probably need to see what Eternity Caches will be, but having to hold back on items with crafting untilk you encounter such shop would not feel good to me.
We don’t know much yet, but this sounds strongly like Epoch’s Call endgame system. But we will have to wait and see.
I am sure we will get more timelines eventually and from the sound of it, all the endgame system that are currently not implemented will be linked somehow.