That’s not an exploit. That is just using the game options to be more effective.
Is using strongbox farming (or whichever is more efficient this league) an exploit because it gives you more divs/hour than other mechanics?
Is using a stronger build an exploit for the same reason?
No, those are balance issues caused by dev decisions.
Not even snapshotting was an exploit. It was just something the devs wish wasn’t there but hadn’t found a way to do it differently yet.
An exploit, like I said, is a “crime”. It’s something that will get you banned.
Everything else is just optimizing your gameplay.
But this is not using the mechanic as normal. You’re going out of your way to use the mechanic in a way it wasn’t designed to be played. That’s why it’s an exploit. You’re not playing the game like everyone else is. You’re intentionally disrupting the normal flow of the game to benefit from it.
You might call it an oversight, but if the devs don’t want the mechanic to be played that way, then it’s a bug.
And if the devs don’t mind you doing that, then it’s not an exploit, it’s a strategy.
Why would a double ID show up? There was no duping involved. The items were always rolled fresh.
The only issue was that a chest that was supposed to have already been opened is now closed and it will dump a new batch of items.
But for that you’d need to be logging “chests opened” as a metric. Which, before this issue came up, wasn’t something you’d reasonably be logging, since it would just be taking space uselessly.
Not only that, simply chests opened wouldn’t give you any indication that anything was wrong. You’d have a slight deviation, but it wouldn’t be that noticeable (you do have to go through 2 loading screens).
The issue was that you were opening the same chest over and over. And since tomb chests give you the echo reward, you were getting multiple echo rewards that way.
So the number of chests opened might go up a bit but not in an alarming way, the items were all different, so no dupes, what you had was an exploited target farming (for example, having more idol drops than other types if you were on an idol echo).
The problem with this issue is that individually, no metric would be triggered. It was just the sum of the actions that made it an exploit.
Not a particularly game breaking exploit, but an exploit nonetheless.
Why would you assume they don’t have them? I find it very unlikely they don’t. Might not cover all cases (which isn’t easy to do anyway) but they almost certainly have tools to inform them of outlier issues.