As a filthy casual with only just over 1000 hours in LE the number one biggest thing I want to see is “new” - new content, new endgame systems, new characters. new items, etc.
At this point, most of the game feels very played out, content wise.
I’ve played all of the different main skill combos pretty much, a lot of them multiple times.
Outside of the new seasonal content, I feel like I’m just rehashing what I’ve already done many times before, or, if I am trying to make some niche skill setup work, it is usually niche for a reason, and I have some fun initially, but it doesn’t take long for it to turn into a slog that loses the fun.
New classes, new skills, new novel skill balance shakeups that make me feel a sense of discovery again. New maps for variety, new special maps with unexpected setups (like the Brewmaster one was a lot of fun when I first found that, as an example).
Revamp dungeons and arenas so that they actually get used/interacted with more.
The campaign is good, I really liked the latest addition, it was beautifully designed and had cool enemies and environments, but re-running the original campaign gets tedious. As such, the part I’m most likely to skip is going to be the newest and freshest part of the campaign just because I’m tired of the campaign by that point of leveling. Alternate campaigns and leveling paths would be great for ways to avoid overly repetitive content.
Imagine largely the same game world/maps, but you play a different story from a different perspective - the story portion doesn’t even have to be well fleshed out or have that much new in terms of content, just remixing the existing content would go a long ways into making it feel fresh. Maybe you have to complete the dungeons as a part of the campaign and you have to get a certain number of waves in an endless arena to move on or something like that.
One thing I would like, if we are keeping the current campaign, would be little reward checkpoints that have permanent effect.
You saw this in Diablo 2 some.
But little permanent buffs to your character as a reward for sticking through the campaign would be awesome.
If that’s permanent to + health or resistances, increase auto pickup range, + to xp, a random rare (drop only) weaver map, something to do with a player base, etc. it would go a long way to making the campaign feel more worth it for the 100th time - similar to how it unlocks passives and idol slots now. In fact, this would be a welcome addition to maybe hitting certain corruption levels too to have mini goals to reach for that feel like an accomplishment and give you a small reward to help boost you to the next goal.
Right now there just isn’t enough between Abberoth and Uberoth for goals. For the most part, once I beat Abberoth, I feel like there’s not much to do, and I usually don’t keep playing.
I’m usually pretty well geared with almost ideal gear and the trade-off of grinding for a drop that has just a slightly better roll in the range or 1 more LP isn’t really worth it usually. There’s not enough new goals to pull me along and make it worth it. Not enough meaningful progression past that point where you can grind and get 100’s of drops of an item you’re looking for and none of them are an upgrade. Adding more goals and upgrade paths of some sort would help here.
I agree with Mike’s sentiments on making things too easy with auto pickup etc, don’t sand off all of the corners and make it too easy, but maybe if you beat heralds at 500 corruption it would let you auto pickup runes etc. where as now there’s a lot of times I skip clicking of they are too far away. We also wouldn’t want drops to be too easy to find, so I’m talking more along the lines of parallel alternate ways to feel like you’re making progress.
i.e. if you play for 10 hours grinding and you’ve got no real upgrades, it is a bummer.
You’re not getting the fun of new skills, new passive points anymore, you’re in a real slog/grind for items where upgrades come rarely, there needs to be something else to give you a sense of fun/chase/meaningful progression.
A better implemented paragon type system?
Not sure about the specific best ways for these things, but I have no doubt EHG can come up with some awesome stuff. This team can cook like none other, and LE is my favorite ARPG as a result.
Looking forward to what you can come up with.