The diversity for Belt prefixes is definitely lacking.
And if the devs want Belt Potion Prefixes to be really important, there should be at least more variety than just dodge, ignite chance, ward and additional potions.
For Gloves i think itās not that bad, the only thing that is lacking are bow glove prefixes.
But other than that, gloves have alot of prefixes that all all good and viable.
Boot Prefixes is a very small pool i agree.
In terms of suffixes: All 3 slots are totally fine IMO, not much different from any other slot.
I respectfully disagree glove and Boots Lots in particular have high res implicits that everyone takes every single build, I canāt see how the situation is acceptable, you need to at least have a possibility for a Rez and some other either bow or melee or whatever augment as an implicit so that there is some variety so they can take Fire Res melee or whatever but itās definitely not okay. Itās just my observation from now four totally different builds and 200 hours in the game of the past 2 months
I like that the gloves (& amulets) have a high resist base, it makes gearing easier. But as Heavy said, the Solarum Bracers, Engraved Gauntlets & Noble Gloves are good bases as well.
IMO, boots are less interesting given the relative ease of getting elemental resist (2x gold rings & 2x ele resist suffixes puts you above cap) and thatās without any specific reissts from your mastery (which varies, many canāt get any ele resist).
Boots are effectively a 3 affix gearslot as you āneedā movement speed and there are no other large sources for the majority of builds. This will continue to pressure the boot slot unless movespeed was available elsewhere, but isnāt it good that the different gearslots have their own flavour?
Belts force you to invest in potions, even if you donāt want them. All the belt bases have an implicit investment in 3 potions but not all builds need or value potions. Specifically looking for solutions that improve build diversity, I would welcome a hybrid affix with negative potion counts and something that would support builds that donāt value them.
An affix that was -1 potion slots for tiers 1-4 and -2 potions slots at tier 5 would be very interesting when paired with health regen or armor or some ward or damage to mana.
I kinda disagree with this. IMO, movement speed isnāt āessentialā (as in youāre guaranteed to die on bosses if you donāt have the move speed prefix on your boots) but it is nice to have since it speeds up the gameplay a bit by reducing the amount of time youāre moving from pack to pack. Iāve done all of the monolith bosses without the movement speed prefix.
Unless youāre a minion build though, thereās not much else to put in the prefix slot on boots. Itās movement speed, a stat, mana or a minion stat. If youāre a minion build you need movement speed less because youāve got your minions to do the tanking for you.
Thereās only 1 type of build that actively doesnāt want potions, low life builds, every other build benefits from them in some way, though I do find the belt prefixes boring/lacking as I rarely do a āpotionā focussed build, so you can take 1 or 2 damage prefixs. More belt prefixes that arenāt potions-related would be nice but Iām not sure whether the devs would do that since theyāve said before that they want the belt potion-focussed.
I kinda disagree on both points. Iām a huge fan of melee, S+B and anything that gets my up close and personal (CaC!).
Movement speed is one of the absolute biggest DPS stats for melee. The default movement speed is so slow you will literally die moving from mob to mob when your movement skill is on cooldown. I hate the term āclearspeedā but for a melee build movement speed is so massively effective that for many builds it could be sensibly argued you are ādoing it wrongā by lumbering around slowly with no movespeed.
From my melee experience, in my builds, potions are virtually useless. I donāt use them at all on my Werebear or Paladin. I have far more effective things to do than return a small amount of life (vaaaastly less then I get on one melee hit with leech).
These are my current two favourite characters I have, both of which I consider movespeed essential to the build and potions irrelevant.
Iām just arguing there is move than one type of build that gets little to no benefit from potions (in their current iteration).
Isnāt it more efficient in terms of stat distribution to use the implicit on the rings for resists and then just that one slot on the boots for speed?
You wonāt āliterally dieā, though as I said, it does feel better with more movement speed than less. Also, as I said, thereās very little to compete with movement speed on boots unless youāre a minion build.
But thereās no opportunity cost to using a potion, it has no ācast timeā, you can use it while doing other things. The only time itās actively bad for a build is on a low life build without the Chains of Uleros belt that converts potions into ward.
How much hp do you have, how much hit damage do you do & how much leech do you have?
I never said there werenāt types of builds that donāt benefit much from potions, since I disagree with you on that point, just that thereās only one type of build that a potion is actively bad because it reduces the amount of ward you have due to the way that Exsanguinous/Last Steps of the Living work.
Iām not saying potions are actively bad for my melee characters, but irrelevant. I donāt waste the time it takes to move my finger when I could do something impactful instead (avoid damage, cast a buff, move to attack). For these builds it would be impactful to use the stat allocation awarded to potions for something else.
My Paladin Iām using for example has 1650 health and 70% armour mitigation (unbuffed in town), with 68% block. Hit leech is 5% on hit/melee and 2% on his huge bleed dot.
If there was a belt base that had zero potions and 150 armour, I would use that happily! Or an affix that gave +armour and -potions as it tiered up.
I hope Iām not derailing this thread asIāve been learning alot from the responses
Most of my PoE and Grim Dawn favourite builds donāt use the potions and Iāve played so many hours in both of those that its not something to brag about.