Give us a WASD movement OPTION

Yea, that’s the hard part. Disassociating the targeting direction from movement direction adds a few thousand extra dev hours if everything goes perfectly.

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You really dont have a clue about programming.

That software is an imulation of WASD. Ita a completely different thing to actually put WASD in the game as a core feature.

Same video u linked has been linked a few times here and spammed like crazy on steam forms by the guy in that video

That guy also doesnt get how its easier said than dont to actually add WASD.

Its not as simple as just slapping WASD into the game. As plenty have tried explaining to u.

Oh, would never guess it is THAT hard :slight_smile: But why you need to dissociate it, can’t you forget about joystick and just emulate mouse clicks on pressing WASD? So everything would work as it usually does when people are using mouse, just with extra mouse clicks on pressing those keys.

Or as an option, if you prefer to do it in the joystick way, maybe you can stop movement for a tiny moment, when using ability? Then it wouldn’t conflict with movement direction. Also, isn’t your current version of controller don’t shoot abilities in the movement direction? I thought it has some kind of aim support instead.

Despite being told so multiple times by multiple people in this discussion.

Just being told, without clear arguments, doesn’t mean much, people can be wrong. It is not the question of number of people, but question of what arguments they are using.

It is a mandatory step and we can’t ship WASD controls without it.

This is a major feature that can’t be completed quickly.

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But why though? I don’t understand. I am sure you can emulate mouse clicks.

You were told with very clear arguments.

I hope you have taken the last part of your statement to heart and realize that you, too, can be wrong.

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I totally understand that I can be wrong. I am always checking what makes more sense to me and if got new meaningful information, easily change my mind, otherwise it would be impossible to really think about anything. That is why I am asking about arguments and don’t accept just “No, it’s hard, you just don’t understand it” as an argument. When actual dev says, that dissociating aimimg from movement is too hard — then sure, it is apriory means, that it is hard for them. Still don’t understand though, why would we need to dissociate it.

It’s really just what’s already been said on this thread so I won’t just say it all again.

Currently every animation assumes that the movement and casting directions are the same at all times. Allowing moving one way and casting the other either redoing every player animation in the game means you will see people moonwalking all over the place.

Every ability in the game assumes that the player is facing the directing that they are moving. If this becomes false, hundreds of abilities, cast and triggered, need to be checked, updated and tested. I wasn’t even thinking of this before so tack another thousand dev hours onto my previous estimate.

I’m sure there are other things I’m not thinking about too. When you’re making the systems, you make every time optimization you can. Anything you know is going to be one way every time can be used to make the game run faster. We’ve used the knowledge that the player is moving and casting in the same direction all over the place. Splitting it would need to be done right after a major patch so that we had the full 3 months to find all the random little bugs that popped up.

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But wait, we already passed this stage in our previous discussion — if you are clicking mouse to move in one direction and then click mouse in another direction to shoot ability, it is already in the game, why would you need to change anything? Imagine that you are clicking mouse right from your character and he is moving there, then clicking on the mob. Now, you are pressing “D” and do the same exact thing from the gane’s perspective.

Because you can’t move and shoot in two different directions at the same time.

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And you don’t need to. Simplest implementation, when you do the same thing players currently doing, just with WASD instead of actually clicking for movement, would be totally fine and would allow people who doesn’t like click-to-move enjoy the game.

I mean, pressing key can just emulate a mouse click, that’s all.

Yes you do. That suggestion would introduce a level of jank that may have been ok for us 6 years ago but we aren’t willing to have it look like that right now.

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And we’re back to “it’s not that simple”

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Would totally work for the players though. But sure, I get that you would like to keep you code more neat, and it is not the priority until people will try POE 2.

Thanks for the feedback

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Come on Mike just press the toggle to turn on WASD movement! Why are you gatekeeping!? Surely the animations and movement will flow totally naturally without any major changes XD

Citation needed.

Please please don’t waste your time with this. Even watching cat videos on Instagram would be a more productive use of time.

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