And when females can be Knights, the armor leaves a lot to be desired in terms of practicality as a defense mechanism. That’s just as annoying. (I don’t mind there being, um, “fantasy” options, but I also want armor that looks like it can save my life, thank you very much.)
Yeah, I’ve hated this in a lot of games where female characters seem to be eternally banished to the back row.
I find myself conflicted with a lot of this. I am a female in real life, and I prefer to play female characters in games. I see an in-game avatar as an extension of myself into that game’s world. It’s a form of escapism where I get to “be the Hero”.
I have no problem playing a game like Graveyard Keeper where the main character is male, because the whole story behind the game is based on a specific person. That doesn’t bother me a bit. It’s like reading a narrative instead of being part of the narrative.
In Diablo 3, I always roll female characters. I like being able to create whatever class I want with the limiting factor being how much fun the class is to play instead of how it looks.
In PoE, I’ve only ever played Witches, Rangers, and Scions. I’ve had build notes for rolling a totem-based Hierophant for 3 or 4 seasons now and I have yet to pull the trigger because I don’t like the idea of playing a male character.
In LE, I’ve only got one character so far, a Necromancer. I’ve been toying with the idea of creating a Sorceror for a while. If playing as a female were an option I’d have one already. I’ll probably still roll one eventually, but it just feels awkward. Escapism is a big part of games for me and it influences my choices in games. (Narrative-style games excluded, as I mentioned above.)
That’s why posts like this are important. The more often it’s asked for, the more it makes its way onto the game development radar, and ideally, the more often it actually gets implemented.
+1 for this as well.