Gamefeel and what we can learn from boomer shooters

well they had their take on it, my point was about the gameplay.
Imagine if in last epoch you can pick up sometimes a powerup skill that lasts for 10-20 seconds where the skill autotargets rares and dismembers them, and this powerup is rare to find.
Or maybe you find a portal that takes you in an arena and all your skills swap to something else and you have to defeat waves of monsters and sometimes they also drop powerups maybe they also drop uniques and exalted items wich are available only by beating the arena.
Heck there are so many things we can learn, maybe you pick a key wich opens hidden areas full of gold , like 1 mil gold, but you have to figt a boss there. And the list is endless

How would a rocket launcher type skill that is not an actual rocket launcher fit into a powerup in the game ? The skill just has to behave as rocket launcher and you press D to shoot it.

We have that. It’s called Haste Shrine :rofl:

You do realize LE is a game that focuses on players making a build around specific hand-picked skill combinations and using that to delete waves of monsters, right?

For example, players that specialized their passives and gear into Lightning and Crit would love getting their skills swapped for a Fire Damage over Time skill setup…

Gold sellers would love this idea.

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gold sellers love this idea? so what we now ballance game around gold sellers ?
for example in poe you can drop divine obrs, you can drop a mirror of kalandra etc…

Not sure what gave you the idea that game balance has anything to do with gold sellers.

In LE they’re called Rune of Refinement and Rune of Creation.

not really since we are talking about currency here

No, they’re crafting materials, same as in LE. The difference is that PoE lets you trade crafting materials. And due to their drop quantity and inherent value, they ended up being used as currency. That’s no different from a barter economy.
PoE2 will have a currency (gold). PoE1 doesn’t, even if players commonly refer to crafting materials as such.

Having powerups in an ARPG is a terrible idea. Although not a boomer either, I’m old enough that my first contact with games was with a ZX spectrum. I loved arcade games. But everything has a time and place. I wouldn’t want powerups on CS2, or BG3, or No Man’s Sky. They wouldn’t improve the game at all, quite the opposite.

Powerups work great in games like Blur but would be terrible in Gran Turismo.

Likewise, having powerups in LE would make the game less about creating your build and more about finding powerups instead.

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why not u sound verry close minded and not open to anything, you have found some weird comfort in the way this game is,

Example of powerups : Double damage - enemies are gibbed and explode in gore , your skills turn red in collor
Crit - your crits dead 200% more damage for 20 seconds - the crits damage number appear instantly and explode
See ? you can make anything fun about gameplay
My main point was that we need better gameplay feel , even without powerups
It would be more fun if there were better physics, and good dismemberment and gore
Blood exploding from enemies could change effects depending of how they died by ignite or by void damage or by lightning damage, etc.
This would require alot of work that i doubt the devs are interested in putting in.
But it will make combat extremely fun , kinda like poe has combat done so nice and responsive, if you played poe you can tell that that game has no floaty animations, everything is crisp and abrupt, making you feel powerfull, enemies scream when they dies etc.

I don’t agree. Of all the ARPGs I’ve played over time, LE has the best game feel to me, except maybe Champions of Norrath (the game that caused me to fall in love with ARPGs). It had great controls and the nostalgia factor is real for me.

I get that D4 for example has a nice feeling weapon swing when using controller. But that was the only thing I liked about that game.

The moment-to-moment gameplay / gamefeel is the reason I play LE daily. I love the combat. Surely there’s room for improvement, and maybe I’m just a weirdo, maybe I’m crazy even… But I love how LE feels.

This is exactly the kind of thing I was talking about. With these powerups you don’t have to focus on your build as much. Why would I tinker with a lot of stuff to do double damage, when I can instead just wander around looking for a powerup?

What you are proposing already exists and it’s called Vampire Survivors. Why would you want to turn an ARPG into that?

This is very subjective, though, and will vary according to players. PoE has a great combat feel without any of that. So does D4 (in fact, one of the few things D4 does that I actually enjoy).
LE’s combat is fine. Could it be better? Definitely. Does it need explosions and blood showers that will only decrease game performance? Not really.

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Fair points. I wouldn’t be opposed to more gore and physics if EHG wanted to add them. But I don’t know that those visual improvements would change much about how the game “feels” to me. There already is some of that anyway, we have ragdoll n stuff.

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I’m not opposed to that either, though I think that would be better covered by MTX.
What I’m opposed to is powerups and turning LE into Vampire Survivors.

Agree. We already have “powerups” in the form of shrines. I like vampire survivors and soulstone survivors too, but I’d rather LE do it’s own thing.

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Yes, you do balance a game to remove as much RMT as possible since RMT is generally detrimental to the long-term health of your product.

That’s not a new concept and actually proven since the conception of persistent online gaming. Rarely it doesn’t affect a game negatively.

Putting a rune of Creation together with a Mirror is… just no :stuck_out_tongue: Don’t.

PoE 1 has, starting tomorrow :slight_smile:
And currency in general is a ‘medium of exchange’ which is generally accepted. For Path of Exile it would be Divine Orbs and Chaos Orbs by that definition. Everything exchanged with that hence a buy/sale and everything without them a ‘barter’.
But that’s a hassle :stuck_out_tongue:

It suffices to say that in Path of Exile the crafting materials are also currency.

Shrines in Path of Exile stand against that notion. Enjoyable, short term, function well.
Only depends on the implementation, nothing specific against them or for them.

Also we have that already with the - lackluster - shrines in the game. So the ask if to implement something which is already implemented :stuck_out_tongue:

If they get their optimization handled first sure.
Otherwise no thanks, don’t need more FPS dips then we already have :stuck_out_tongue:

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PoE1 by design has a barter economy. Thats what gives values to chaos. Chaos has intrinsic value, it can be used to craft/make items. And thus, it holds value on that notion alone. it was set up that way on purpose.

And just to clarify, poe2 gold is not tradable, and does not allow you to buy things with it. its an npc currency used to trade only with npcs for their services. they could change it to “ride tickets to ride the rides” and it would be the same thing.

As for the topic at hand. I think unironically LE needs some on kill explosions. this will slightly increase clear speed(I dont think LE has density like PoE where getting chain on kill effects will break the game) but what the onkill effects do is add that flair. Herald of Ice mathematically is pretty shit imo. but people run it all the time, why? cause even if its not really adding that much, it feels good to kill a pack and see fireworks go off.

This is hoaky to some, and key to others. They could make it an mtx, similar to poes “finisher” mtx, where it just plays a graphic that has no gameplay effect when you kill an enemy. That way its opt in. But I love shit like that myself. it adds weight to killing packs.

Nothing feels better then hitting a MASSIVE void cleave, that pops up 20k crits and all the enemy evaporate. Big MEATY hit, with BIG damage and big effect? Great gameplay feel.

Lightning smite dropping my frames to 0? also pretty good gameplay feel other then my rig exploding. Why? its colorful, bright, and impactful. Feels awesome as hell.

slapping an enemy with vengence rive or multstrike? snooze. if you could atleast make the enemies explode into fireworks on death, you might feel cool while playing those skills.

I also think another thing PoE has for gameplay feel is mtx. Skill mtx plays a huge part in skills feeling cool or interesting or vibing with the player. Boring normal SRS? its okay… BLOOD RAVEN SRS WITH PALADIN SMITE FINSHER? and cool ass dark edgy armor mtx? suddenly I feel like an epic dark character summoning my ravens to attack my foes etc.

like the samurai mtx in LE makes me feel more cool when i play melee lol. Ive played alot more melee since ive gotten it rofl.

So… what I said?

LE will also get them eventually. EHG is simply focused on adding core mechanics first before focusing on the whole seasonal model fully, which will include cycle-exclusive content and a little more focus on releasing MTX.

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I might have skimmed. :stuck_out_tongue:

Which I agree with, but its one thing to consider when talking about gamefeel. people play these seasoned games and slap on all these cool effects and go “this game feels way better combat wise, there is core and explosions and cool shit” yeah now take off all mtx and play a boring skill like cleave, poe also feels extremely limp and uncool.

They added a lot of mtx this patch that I dont remember seeing mentioned but I might have just missed it. So they def adding mtx in droves even if we dont see it.

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It was part of the patch notes (already linked to section):

So far I think they’re only adding MTX to systems already developed and slowly adding new categories. This patch it was MTX titles.
I expect skill MTX will be one of the last to implement, since I imagine that will be harder to do.

Errr… yeah, wasn’t indicating otherwise.

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