From the eyes of a new player

So being a avid ARPG fan and hearing about this game several time I finally bought in last night and just wanted to give my feed back after doing an all nighter last night.

First off I do love the character choices. I actually spent 20+ Mins looking at each sub class because I wanted to play most very fun.

in the end I went with Lich got to level 30 and the skill/passive trees and crafting are all very interesting but the first really frustrating thing I found was the rest of the Map every time I went to town I suppose its a mind set thing from other ARPGā€™s to fill your bags go back to town then decide what to sell/break down or keep. But every time I go back to town all the monsters respawn and the Map resets so I canā€™t every clear a map in the end I gave up exploring and just ran from quest marker to quest marker which I believe is not a good feel for a ARPG.

Secondly the difficultly Normal is well to easy at least for a lich (I am sure I will put more hours into other classes soon) Spirit Plague Kills nearly everything by itself add a few other DOTs and everything short of a boss is dead barely touching me making the game dull to interact with which is a shame because the premise of the game and its storyline seems great so far. Loving jumping through time on the same maps to solve issues to further your goal of saving reality but after getting to thirty I wanted to know more of the story but could not face the dullness of killing mobs so easily (one button for most mobs).

Now I have deleted that character and started the same character again but on Masochist and have got to lvl 8 before I went to bed I will now see how far I can get tonight with this new difficulty but so far it just feels like the game should of from beginning ofc this could change in later levels :slight_smile:
I will say though that at the moment Maybe you should reconsider the name masochist and then reinforcing it with a msg that basically read woah donā€™t choose this its ludicrously hard which atm is not the case :slight_smile:

Gonna look forward to putting in some more hours though overall good game built with solid foundations

1 Like

Welcome to the community, friend. :slightly_smiling_face:

 

Iā€™m sorry to hear that this has been frustrating for you (itā€™s annoyed me too at times).

This is a technical limitation, not a design decision. Weā€™ll be resolving it later this year.

 

The campaign hasnā€™t had a substantive change in difficulty for a long time, and weā€™ve been continuing to add new features that have raised the power of characters, such as Idols and the bonuses for the mastery class you pick. Weā€™ll be doing balancing passes at some point to ensure the campaign serves as a good introduction to the game without being easy to the point of being boring. I donā€™t have an ETA to share for this, but it will definitely happen.

 

I can think of one particular boss that might make you regret that. :stuck_out_tongue_winking_eye:

You can disable (but not later re-enable) Masochist for that character at any time through the in-game settings menu. Not saying youā€™ll need or want to, but the optionā€™s there just in case. Just know that youā€™ll lose anything left in your stash at the time of transition.

 

Or maybe we should make sure the description is accurate? :wink:

1 Like

Wow thanks for the reply that was fast :smile:

I really am looking forward to playing many more on many more toons and lets hope I donā€™t have to disengage Masochist :stuck_out_tongue: but thanks for pointing out I can :sweat_smile:

1 Like

Iā€™m a bit scared about this.
For me, the campaign difficulty was just fine. Yes, itā€™s easy (even if I never completed it without dying at least once), but the objective is to learn about the world and the story, and to learn about the game mechanisms. If you add more difficulty upon this, it may become too difficult in my opinion. BTW I feel a difficulty increase after the Emperor and on Lagonā€™s isle, so itā€™s not purely flat.
For me, this progression is fine and the real difficulty should arrive as it does currently, with the monoliths. The first timeline can be the difficulty progression. But I really hope you will not let aside players that are not ultra skilled. Almost (almost) everyone should be able to complete monolith timelines with time, work and effort, then the Empowered mode is here for skilled players.
Very personal opinion of course, and maybe not a popular one.

I have disagree im not a very skilled player at all but I do understand ARPGā€™s as its my most played genre after MMO (WOW mostly) and if it was not for Masochist mode I would have put the game down for a few months till changes came in because kill a waves of mobs at once with a single click just simply is not remotely entertaining and teaches nothing about skill interaction or the the game :slight_smile:

After getting to the Imperial Era in Masochist last night I do feel that masochist is slightly to hard for beginner level and somewhere between Normal and Masochist is probably the correct starting place I do not want to go back to Kill hordes of enemies with a single click rather die 10+ times learning the mechanics then just face rolling everything

1 Like

So you probably donā€™t like Path of Exile.

I can remember a time when people got a little bit of a difficulty spike when reaching the Devine era for the first time.

Theres still a small spike, but it is not that noticeable than before because of the number of changes since then.

I think an adjustment is fine. And Iā€™m sure the goal still is to make everybody able to complete the story but also make it more challenging.

For what itā€™s worth, items do not sell for much. Maybe when youā€™re just starting out it makes sense to pick up items to sell to the shop, but the gold you find on the ground in higher levels/Monoliths/Arena will soon overshadow item gold (other than maybe selling copies of uniques or set items). Also, you can set a hotkey to the Forge and open it in anywhere, including outside of town and break down items on the fly with Runes of Shattering. The only reason to go back to town is to turn in quests.

The game is primarily balanced around the end game systems, not the campaign.

There is no character limit that I know of, so in the future you may want to keep them to test out other build options within the same specialty to save yourself some time.

Welcome to the community!

Thatā€™s highly skill dependend. My Necro canā€™t kill a whole screen of mobs, my werebear took some skill usages to do so, even my 150k dps spellblade with screenwide dmg needs more then 1 skillpress.
Masochist is just a more punishing game mode and teaches you nothing but ā€œDonā€™t stand in voidsā€ and if you have to learn thisā€¦ well my old raidlead would shout something like ā€œLKHFSKLJhGFSGFHLKFShN!!!KLFHSLHGLSGHL!!ā€ and instakick the person who isnā€™t able to do it regulary. Masochist makes things harder for sure but I couldnt care less about this game mode because it offers nothing to me but more random oneshots from regular mobs that make me scratch my head.

I didnā€™t play very far into path of Exile tbh. It was not a difficulty thing but just how far behind I felt behind everyone as I joint very late into its life and found the whole thing rather daunting.

But if donā€™t reach the end game content because Iā€™m bored of the game before I get there then end game balance is useless to me personally :smile:

Thank you for this golden nudget will remember for next time :money_mouth_face:

I agree I need to test other Classes balance Vs Spirit Plague, it may just be that one skill needs rebalancing.I assure you Spirit Plague can wipe out most no rare mobs at your level on normal before they ever get close to you on its own and that is dull.

I think you have a misunderstanding of Masochist (maybe because you do not like it you did not play it for long) because while yes there skills that will one shot you if you donā€™t get out in time also mobs have more health. So using all your DPS and Movement Skills at the right time becomes very important. It teaches you a lot just like playing a DPS class in a raid that has mechanics to follow except the trash has minor mechanics to avoid too :stuck_out_tongue:

Now after playing 10-12 Hours of masochist I accept to its a little to challenging for some especially on a first play through it I would prefer if the game was some where in the middle but as I only have the option of Normal or Masochist ā€¦I will stick to masochist for the minute as I said previously I would rather wipe 10+ times on a boss(like I did for the storm guy on the ship) then one shot it without a single potion use because its that easy :crazy_face:

1 Like

We donā€™t have all game endgame modes so normal is maybe to easy right now and will get much harder later on while masochistā€¦ well is for masochists then. To me itā€™s pretty simpleā€¦ I can dodge telegraphed stuffā€¦ no sweat so there is not much difference no matter the mod I play. Itā€™s just a time/effort thing at the end of the day because time got pretty valuable to me in the last years compared to 24/7 nolifer state back in the day with vanila wow or EQ or LI2.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.