Frog of War(d) [Arena 500+ | Speed-Runner | Tank | High DPS | Monolith-Farmer]

Have you tried Dancing Strikes? For all the crap it gets, the one thing it really gets right is the fluidity (once you get a CD reduction helm) and mobility. In terms of feel, I’d put it above Sync Strike.

2021-02-26T21:45:00Z


I owe you an update for my Frog build… so here we go! :frog:


BUILD PLANNER:

BASIC CHANGES:
  • This build can still be played with 4 Shadows and Synchrozined Strike spamming while proccing Shadow Cascade, like i already mentioned. To do this, we have to change our setup to run a “Low Life” version of this.
  • The reason behind this is pretty simple: Shift gives us triple the amount of mana when being below half health. We need to sustain our mana, so this is our key node!
  • Thus, we have to switch some passive points out of Exuberance and Asuvon’s Pact into Death’s Door.
  • Mana sustain still won’t be enough by only changing these passives, we need to adjust a bit more.
  • We need to swap affixes: Get rid of “Ward on Shadow creation” on helmet and body armor, instead go for “Mana efficiency with Synchronized Strike”.
  • Add global mana efficiency to your amulet.
  • Switch one Large Idol from “Shadow Dagger Effect” to “Mana Efficiency with Synch. Strike”.
    Yes, if you already realized, this will bring us below the 200% Shadow Dagger breakpoint. To make this up, try to grap a T6 / T7 Shadow Dagger affix on your helmet or body armor… Easy, or not? ducks and runs (to be fair, i haven’t also got a good one yet)
  • Optionally we can equip the Chains of Uleros unique belt. If you don’t want, avoid every single healing potion you will see - they will be your worst enemy then! Potions are automatically consumed when a) you are on low life and b) your potion slots are full. If you decide against wearing the unique, pre-empty your slots and change the Emergency Flask node (Shift) to something else (dodge maybe).

CONCLUSION:
  • This build is still OP af!
  • Melting monoliths remains unchanged… fast, mobile, devastating.
  • In arena, we suffer a bit from patch 0.8.1… We have way less ward than before, so we are sadly more vulnerable to one-shots. The -24% damage taken node from Death’s Door, or also the fact that we have more dodge and even more armor than before, doesn’t make it up cause we’re sitting on a significantly lower “EHP” pool.
  • Oh… and lags are back - at least for me… :frowning:
    Managed to get to arena 250+ (with deadly lags), but i think this build is capable of doing somewhat between 300 - 400. Test it out and hopefully rank this one way better than i did. :mechanical_arm:

OTHER STUFF:
  • I’m currently pushing a paladin build in arena.
    For anyone interested in such a build, keep and eye on the sentinel forum - i will post a build guide soon™.

Thanks for reading! I hope this update helps you.
Stay sharp out there. :dagger: :dagger:

4 Likes

I just rebuilt my crit flurry rogue into this at lvl 80 and I really dig the gameplay, just can’t get a damn smokeweaver to save my life. Until then, which daggers help the most? Also, I am not quite sure I get the mechanics as I cannot get anything close to the ward you indicate, even with all the other uniques? My single target boss DPS seems a bit slow, but I am really fast! Thanks for a creative and fun build!!

1 Like

Sadly, dual Smoke Weavers are mandatory for this build to maintain your mana since they drastically lower the CD on Shift. Without them, you won’t be able to spam Synch. Strike all the way. In terms of gambling for Smoke Weaver, i posted a trick that might help you some days ago:

Other than Smoke Weavers, the weapons you use (since they will be only a placeholder anyway) don’t really matter. I would pick up / roll for high +melee physical damage and %physical damage Decide Swords.

Did something change on the way this is played? I have 61% Sync Strike efficiency and 26% mana efficiency and am running out of mana if I add decoy autocast. I have all the uniques in the builder and followed each skill and passive. I seem to barely manage it with shift and sync strike on autocast.

Hi there.
Please look up if the following conditions are true:

  • You built this one using the updated version from 26th February (see 4-5 posts above)
  • 90% Mana efficiency on Decoy skill is taken (3/3 nodes)
  • 30% Mana efficiency on Synch. Strike skill is taken (3/3 nodes)
  • You are permanently staying on low life
  • Mana efficiency on Synch. Strike from gear is really ~60% (helmet, body, 1 idol)
  • You have T5 global mana efficiency on Amulet
  • You are using Shift every single time

If all of the above happens, mana should stay fine… at least 95% of the time. Maybe you need to Shift without using Synch Strike every now and then (for example when moving and no enemies are around).

We had better times managing our mana before 0.8.1, no question.
But since this build is a lot of fun (at least for me), we gotta make the best out of what we have. :wink:

1 Like

TEASER: :axe::shield::drop_of_blood:


2 Likes

If you like to run this build with 2 instead of 4 Shadows - less damage ofc, but also less gear dependency and therefore generally more tankiness - take a look at @boardman21’s updated version of his Shadow Dagger build.

Have a nice weekend! :dagger::dagger:

1 Like

So, I got my first smoke weaver and this build is wicked fun. I went with the update you posted from boardman and it’s pretty great too. Got one-shotted by that necrotic dragon, but I shoulda zigged when I zagged lol. I wondered if you were going to update this build again? I really loved it and even if you don’t, thanks for the great work!

1 Like

I’ve been playing this with just 2 shadows on Synch Strike and mana sustain hasn’t been an issue. Can alternate synch → shift and just blow up everything. Great build!

Hello, why are you using the “Throwing Attack Damage and Mana Cost” ?
Is this for the added damage only ?
Thanks.

It affects the damage on the daggers from Shadow Cascade as well as the Shadow Dagger effect (and shurikens & acid flask but he’s not really using them for damage).

Thanks @Llama8
Does it helps to reach the 200% increased Shadow Dagger Effect ?
Also if we want to reach this amount it’s because we want to applies 5 stacks each time we SS ?
Playing since two weeks, have a lot to learn…
Anyway, thanks for answering me ;p

1 Like

No, it’s just base damage for Shadow Daggers. Ideally you’d want to try & hit certain breakpoints because it reduces the number of hits required to proc the damage from Shadow Daggers. The breakpoints are 50% (for 3 hits), 150% (for 2 hits) & 250% (for 1 hit required for damage). Any shadow dagger effect inbetween these breakpoints isn’t “wasted” as it also provides a more damage multiplier for shadow daggers.

Thank you so much, i understand better now !
I will aim for 150% breakpoint even if more isn’t wasted the 250% breakpoints seems to be hard to reach.

Yeah, you’ll need either 2x t6 affixes or a t7 chest & t5 helm to hit 250%, plus 4x high rolled idols.

Hi. Could you please send the Loot Filter of this BD? It will be of great help.thx

Hey, can u record video with new variation of build?

Only the new thing is u need is mana regen on every slot u can put it on and u cant spamm sync anymore, more use of shadow cascade thats it.

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