What went wrong?
When playing with my friend’s Spriggan totem build (that focuses on summoning a lot of healing totems that poison on resummon/death) makes the game desync/lag to unplayable levels.
We tested him joining an instance and just running behind = no issue
As soon as he starts summoning totems = game becomes progressively unplayable, and 5-8 seconds later, complete lag, desync, cant move, cant attack, cant pick up stuff, health goes to 0 and dont die. when dead, he heals me and i’m dead but with life. etc. Just completely broken.
This is 100% reproduceable, through different days. Don’t have this issue with a friend playing necro army build.
so glad ive seen this as i have made the same build and have encountered these issues. everytime i reach about 100+ stacsks on a enemy with poison the game just goes nutty and becomes unplayable. i was having some serious fun with this build but now i know its the build i guess ill just have to go with the meta bear build instead that i changed from cos it was boring asf. please devs fix this issue as this build is one ive made myself and would like to continue experimenting with it
I thought it was just my connection or something, but I am playing a build that goes from swarmblade to spriggan over and over summoning the bug adds, healing totems and vines along with 1 -2 summon spriggans. It wasn’t too bad during the story, but once I got to monos I get huge lag desync before I can get to the end of the mono. I have been logging in, finishing a mono and then quitting when the problem is still there. I had no idea it was related to the specific build I was doing. I’ll have to try making a new character. It is a shame because this has been one of the stronger builds I’ve tried so far.