FPS Performance & Spell effects

A slider would be useful, or something to tone-down the effects. Sometimes player effects completely hide ground effects making them difficult to see.

i5-6600k @ 4.5ghz, gtx 1080ti, 24gb memory.

I have to play with Shadows on Very Low (= Off) because although they are really well done (and I love the low sun, long shadow effects - very pretty), the fps drop with combat and multiple mobs on screen is too much. Some areas’ light effects can also cause temporary drops as you move past lanterns/lights. I also have Reflections, Ambient Occlusion and Volumetric Fog all set to very low.

@Sile, you may want to try these settings. The game is not as pretty as it could be, but I get better fps during battles.

Standing at End of Time WP, my CPU is at 55% and my GPU is at 75%.
At Council Chambers, CPU 75%, GPU 75%.

Picking random WP’s, I get 55-75% CPU and 75% GPU and all I’m doing is standing still.

That seems a little over the top on usage - without any spell effects, monsters on screen etc, I would expect those numbers to be much lower. Over 1/2 cpu/gpu used already, so when the fighting starts there’s not a lot left available for spell effects, especially when it all kicks off!

I was trying out Spreading Frost node of Elemental Nova in Arena.

On later waves - as the packs get larger and larger - when Spreading Frost triggers the whole screen locks for a few seconds and then releases, making this skill almost impossible to use in Arena.

If I left click when the screen is locked up, I get a blue circle and program not responding and a crash. So it’s a series of “heart in mouth” moments using Spreading Frost in Arena as my fps goes up and down like a badly behaved yo-yo and makes the node pretty much unusable.

I mentioned the problem with these in 0.7.9. Link

They continue to cast spells on their buddies even when they are not on the screen. If you run past 1 and then another etc, the fps gets lower and lower and it never recovers unless you backtrack and kill the shamans - as you backtrack and kill them, the fps slowly recovers to "“normal.” Or FPS recovers for me when I leave the area.

I’m sure performance is on their “to do” list, but may have a lower priority right now as the game is very playable and they have a lot on their plates right now.