POE Veteran here too. Your thoughts certainly echo mine.
In particular, LE items not being particularly interesting is something I’ve been saying for some time. But, like you, I can’t exactly pinpoint why.
I think it has to do with the fact that POE items have more affixes and the pool of affixes is more varied and interesting. Also, while I started LE loving their deterministic crafting system, having experienced Harvest made me think that is the superior crafting system - not so much the garden and the seeds, and it might not even be Harvest mechanics per se. But the affix tags and trying to block/remove affixes based on tags put an interesting spin to deterministic crafting.
On randomisation, I used to share the same view as you too. Procedural generation of map layout certainly feels like a core feature of blockbuster ARPGs we love (D2, POE). But when I thought more about it, I am not exactly sure that procedural generation of map layouts is necessarily that big of a deal breaker. Maybe it’s just me but I honestly dont pay attention the slightly randomised layout of each map. The small detail might differ, but I would clear my Bog, Promenade, Jungle Valley, Belfry (and the list goes on…) in exactly the same clear path each map. I dont really care, nor notice that the maps are randomised. I also agree with @Grimtok that randomised map affixes doesnt really change gameplay that much for me outside of specific mods I cannot do. I dont think this is very different in essence from stacking certain monolith modifiers which favours my build, or avoiding those that doesnt, very much.
I do think procedural generation makes racing in the campaign areas more interesting for me. But I’ve come to appreciate why LE devs choose to handcraft their campaign areas (they have said they will eventually incorporate procedural generation in endgame areas but campaign will remain handcrafted). The LE campaign world feels more alive to me and I think it has to do with the fact that they didnt need to deal with all those features (like rocks flying in to form a bridge) in a randomised tileset generator. In any case, coming back to the point on racing, while I find randomised campaign areas interesting for racing, it also feels the case that for experienced racers, they also have their mind block out most of the randomness in the layouts and what they are looking for are the consistent “tells” to make sure they process to the next checkpoint as quickly and as efficiently as they can. Once you can do that well, wont it also feel like each sequence of areas are exactly the same?
Anyway, I just want to say that you’ve brought up alot of valid points on how some of POE’s systems are superior to LE’s, and that the latter need to work harder at improving theirs to have a credible shot at challenging the current King of the Hill, especially because of the headstart in content and assets POE have developed over the years. But I’ve seen how this game has grown since kickstarter, and while I am impressed with LE today, something tells me we’ve not seen the full scale of the vision these devs have for the game. I am loving the anticipation
.