@Llama8 @Jerle
While i “overall” agree with you, that “so far” nobody really trashed the Game but only stated their Opinion, for me it often feels weird when i read such Topic. It remind’s me of the classic WoW Era, where a lot of MMO’s did popup, and when a MMO tried to be different, people complained with “you are wrong, you should do it like that if you want to compete with WoW, otherwise the Game will fail”, meanwhile other Games which tried to copy as much of WoW possible get trashed for being cheap WoW Rip-offs.
I mean don’t get me wrong, there are Games and Genre’s which i love for being consistent, the Reason why i dig ARPG’s so much is because most of them give us a different, unique Experience. This also stays true especially for Game-Series itself. I mean alot of people mourn about Diablo 3 and stuff, but imagine if they would’ve stayed consistent for Diablo 2. Than we still would’ve a mere Dungeon-Crawler with no Open World, no Skilltrees, not Class Identity and stuff. A lot of people tend to forget that there is as much of an change happened to Diablo 2 vs Diablo, as blizzard did with Diablo 3 vs 2. Heck, even for Torchlight 1+2 which were big hommage and loveletter to D1+2, it still was unique and fresh enough to be it’s own thing.
And look at Wolcen? What was the biggest hangup for the Community? That the Devs went from their initial unique Idea to a more Diablo 3 Esque approach, removing Open World to a more Linear experinece, removing almost everything what Wolcen initial idea made so unique. Or does anyone remember Sacred? I mean this is one of the very few ARPG’s (if not the only one) which was consistent. But ffs Sacred 1 was a masterpiece, and if you apply the community patches i’d argue the same goes for Sacred 2. But what about Sacred 3? Instead keeping up the stuff which made Sacred so unique, they tried to catch the Diablo 3 audience by making a cheap D3 Rip-off. Thank god, that’s what we needed yes. And than Topics like this pop-up and suggest that a ARPG to be good or being able to compete needs to be “more” like Path of Exiles. Yikes. I’d go even as far and argue that’s especially wrong considering the 3 biggest ARPG’s competitors (Diablo 3, Path of Exile, Grim Dawn) right now are very different Games.
I mean don’t get me wrong on this. I get that if you have your Favorite ARPG’s, there are Features which you would love to see carry over to other ARPG’s. Especially as ARPG Fan which played most of them like myself you know that feeling very well, but to say “for a ARPG to be successfull, it must be like this”, without possible considering that maybe the Game hit’s a different target audience, which try to get away from said Game(i mean seriously, PoE is one of the very few ARPG’s which i don’t like. I don’t find it very good but that’s another Topic), i mean i atleast didn’t buy into LE to get a PoE Ripoff (as example).
I mean, idk man. Maybe there are few Points which i’d say they are atleast good enough to look into it, but it really bothers me if someone comes up like: “If the Game want really to compete with something, it needs to be like something”, which IMHO is a pretty close-minded “Mainstream” mentality. I mean Path of Exile itself is the proof anyway, goes away from the classical Class-Identity and proper skilltree, to such a Final Fantasy 7 Esque Materia-alike Gem-Socket System(which is one of the reasons why i dislike PoE so much).
I mean okay, like you said he / she does give his/her perspective which Devs could take into the account, and i’m sure they won’t change it simply out of the competition thought they need to be more like PoE, but rather if they really decide to change, mostly due it might still fit their vision, but i can understand why the Guy you answered is so worked up about this topic(because that goes for myself as well). Especially if someone generalize so much, because i can tell you to 100% if they would change their Class-System to this Gem-Socket type of stuff, than i’m pretty much gone.