Just thought I’d write down some feedback and suggestions:
- The combat is fun and visceral: occasionally I notice that some skills (like Fury Leap) doesn’t go off, but I suspect this may be because of the animation being cancelled by move/attack commands.
- The power curve is… somewhat janky. You start out fairly weak, but by Keeper Balthas escort you’re almost too strong, even in HC. Personally I think this may be too early to be curb stomping, but I understand that no one wants to lay down tactics and strategy for some trash mobs.
- Really enjoy the aesthetic of the game, as well as character and armour design. Each feels distinct enough that there’s no overlap (I also enjoy the gender-locked characters).
- I enjoy the overlapping archetypes from the same source: as in the “dark knight” and paladin both stem from the Sentinel and neither becomes a dark/light mage in plate, but still retains the Sentinel base. The Primalist does this excellently: barbarian-shaman-druid that still very much feels like a barbarian when he wants to.
- Voice acting is good.
- The build variety is crazy and I am all for it.
Now for some suggestions and maybe fixes…
- Some old bugs are still in the game, ex. Laith’s tower: you can’t go up if you’ve gone down.
- (Edit): some defeated mobs, especially Ospryx, ragdoll like mad.
- Portraits in dialogue does not match the character design: seen this on several characters but I always forgot to note them down, so the latest is one of the captains in Thalima (character has a mohawk and bare arms, but his portrait does not).
- Quest completion and stages: I think it’s wrong that a quest can progress a lot by simply moving to the objective, i.e. arriving on Lagon’s Isle, running to the side area first and reaching the moon shrines before even getting that objective.
- The screen becomes extremely cluttered when you kill mobs and a bunch of shards and items drop: I wouldn’t mind if these were hidden until you stop swinging your weapon (can use the “recently” rule here).
- Healing minions via their portrait.
- Your character should have a slightly different interaction with the world based on class: for example, the Primalist says he’s from the North but seems unaware of Heorot?
- Liven up the towns: the Keeper’s camp does this somewhat, with some npcs talking about Grael, but most others are completly silent.
- I am not sure if we need more quests or not… not every zone should have more than one, but some areas were so empty with just one objective.
- Character creation/customization. Some is needed, if only hair colour and/or tattoos. It needn’t be as in-depth as some others, but you spend a fair bit of time staring at your character.
That’s all I have for now! Really enjoying the game so far.