Like the title says, I took an Explosive Traps build all the way into end-game (using the Zeurial’s Hunt unique quiver and the ‘Blast Rain’ node) and… my traps are hitting enemies in such a very small, concentrated area in spite ‘Explosive Trap’ having an ‘Area’ tag and in spite having roughly 100% AoE increase between the Passives tree, the Skills tree, and my gear.
The Lightning Penetration from Zeurial’s Hunt is then procced by using Shurikens and allocating the node ‘Charged Steel’ which gives it a ‘Lightning’ tag.
Furthermore, Acid Flask is also not being affected by AoE increases when turned into a ‘Trap’ from the ‘Alchemist’s Gift’ node.
Overall, it has been a very fun, effective build, yet the clear speed is subpar at best because my Fire Trap (turned into Static Mines that rain from the sky with ‘Blast Rain’) is not being affected by AoE increases.
P.S. Explosive Trap also needs a little buff to its general base dmg so it scales better overall, imho, after taking the build into lvl 100 Maps (so far).
Thank you for looking into this issue!
Xalviloph