Eterra Monthly: January 2025 Edition

This is why at least for me harbingers are the best boss fights in the game so far.

Love fighting them. Havent gotten to abby yet. Stopped playing to finish up KCD1 (kingdom come deliverance) to get ready for KCD2 launching in a couple days feb 4th

Season 2 tho abby is going down

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Just because your melee build can’t beat abby doesn’t mean all melee builds have a hard time beating him… There are videos of 11second kills with Forge Guard (melee) of all classes. Maybe the most under powered class in the game until the last content update.

If there are builds killing abby in seconds, they just mitigate all this fight and should be nerfed to the ground. Because whats the point of the boss fight in that case? What I was saying was I like fair fight, fair experiance for ranged and melee, thats all. If build is so OP that can ignore all the mechanics of the fight it is not good example of fairness of this fight. Would you agree? :smirk:

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Sorry but that was thanks to a bug

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Holy smokes! Never would have thought my build would make it onto the community spotlight. Really love the acolyte with the ladle and stygian coal in hand. Looks great!

Thank you for featuring it. I hope some people check it out and have as good a time with it as I did.

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No what you said was;

And that’s what I responded to.

The first… no.
The second… obviously? :stuck_out_tongue:

Your goal in the game is to get builds to a comfortable amount of offense and defense. Cheesing mechanics is another topic, but that’s the core of it.

If you’re extremely tanky then focus more on damage… if you got too little defense but good damage… then focus more on defense.

Yes, but that also has nothing to do with low-dps. Some melee builds have very high dps, some ranged builds have low dps.
Melee overall needs more DPS given they have a in-built downside of the range disadvantage, as well as needing to be more tanky given that they have to approach rather then solely avoid.

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<3 Sam

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We need more high-level content that can be played for a long time

I liked to read the interview with Sam. Interesting to read how his career with your company started. His last words ‘be kind to eachother’ weren’t read by some of the commenters of this post. Thanks for sharing your story, Sam!

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It’s supposed to come at 1.2, we’ll see if it’s enough, good enough, solid enough then. April 2nd.

I have to agree.

While reading this post, it was evident that it was created merely to tick a box.

As for Season 2, I truly hope the patch is substantial, with significant changes to the monoliths—something so impactful it feels like a borderline full rework.

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ok sure, Mak, but that other things you say is new has been done to death in PoE 1 for like a decade at this point - gear and build not being the end-all-be-all for a boss fight didnt start with PoE 2 or LE - not even close.

I hope so too, and hope that their late-last-year announcement of all of this was underselling it and they had enough more to come with this april patch, becaues I dont think what was announced, on its own is enough - of course, some of the additional teasers above are beyond what they said last year, so maybe that IS happening.

Hi, I’m not sure what you are referring to or talking about. What exactly does that have to do with anything I said?

For reference, I never claimed that anything was “new” … I only implied that outgearing bosses was a couple decades old in RPGs.