Yes but I think the point he is making is that in order to be able to play the endgame content you need to play certain builds because most builds are not viable for endgame. I couldn’t even finish the campaign with my 2h warpath void knight. I literally had to start a new character and go forge guard.
2H warpath with void knight O_O
It’s as if I said that i’m playing a necromancer full melee build… ^^
I agree that Void Knight is not very good at the moment, but the fact that you used 0 void skills as main damage skills and chose instead warpath that do not echoes from voidknight mastery passives…
As i said earlier, it’s not the fault of the devs that players do bad decisions when making a builds/ skill
I got to arena wave 200 as 2h warpath VK…
It is possible to finish the campaign with any skill in the game. Some are better than others yes but every build not only finish campaign but if geared correctly do well in endgame (wave 100+)
Your gear must be very good then…
Softcore is nice after all
For wave 100+? Sure i mean its endgame cintent you should aim for endgame gear, as for finishing the campaign it doesnt take much t2 t3 gear is all you need
No what i meant is that any build can be “decent” in endgame (waves +200) with a lot of very good gear I was answering to Stormquake :3
You know warpath has void nodes right? Not to mention that void knight has passive skills that add global melee damage.
I do know it, but what’s the point of void melee damage if void melee is bad ?
That it can be fixed to being good and us players can help with that by posting feedback here, the whole point this section exist
How did you do it? Skills, gear, etc if you don’t mind of course.
I’ll have a build guide up for it by the weekend. As a quick list, I stacked health on gear and then got a lot of leech through Anomaly and VK passives. My skills were Warpath, Lunge, Anomaly, Volatile Reversal, and Ring of Shields
Thanks, I’ll keep an eye out
This section is about enemies dealing too much damage, not about asking devs to make void melee stronger…
If you want to buff all the sub optimal builds, you’ll end up with a 2nd POE, with Power Creep everywhere and might end up killing the game
Yes with others I was talking about void knight not being viable due to not having survivability in a game where enemies do too much damage. Void knight already does a lot of damage, so if the enemy damage is balanced void knight can be viable.
Ring of Shields my guy…You can also get block chance and effectiveness without a shield. Couple those with some dodge and beefy health/regen/leech + effective play and VK does fine. Yeah it could be better. No it’s not trash.
Also;
Lol…spellblade.
By facetanking i mean that you go in the middle of 5 packs of mobs shooting at you all at once, you don’t move, you don’t dodge, and you take all their damage. Meanwhile, you kill them one after the other.
That’s what i call facetanking, and sorry, but there is no ward build (so, all mages build, including SpellBlade) that fit this description, ward is not meant to allow facetanking, it’s designed to allow kitting.
What you want is a cookie cutter character : a character that have a lot of damage and a big survivability (thanks to nerfing mobs damage).
But that’s the trade off that devs want you to make :
You want a lot of damage ? Ok, but you’ll be squishier.
You want tankiness ? Ok, but you’ll deal a lot less damage (this only apply to melee build).
If you have the best of both world, then the power creep kill the game, go play POE to have an idea of what i’m saying…
I used to play POE back in 2013 and the flow of the game was a lot similar at the time to LE actual pace… But devs listened too much to a part of their community and crank up the damage of the players and nerfing in the same time the damage of a lot of monsters and their health pool.
Damage is fine just a hell a lot of spiky.
Im totaly fine that my squishy mage gets hunted down by 10 wolfs and be bitten to death in 5 seconds if i mess up, im also fine that 10 archers kill me in 3 seconds if i sleep in a place. Whats not fine is getting oneshot from a poision spot in 0,5 seconds …
I hate that life ball in most ARPGs today is “full or death” … i would very much like to see a global damage nerf but a global recovery nerf at the same time, make seeing a half emtpy life ball common!
Just to make the idea clear:
A warrior can stay in the battle for 20 seconds with his lifeball slowly ticking down, he needs 10 seconds to recover it not 2!
A mage can die in 3 seconds if sourounded (not in 0.2) if he messes up but he needs “only” 5-7 seconds to recover.
Pots could apply a healing buff (10% of max hp every second for 5 seconds) on a 20 seconds timer.
Leech and life on hit should never be able to heal more than like 10% hp per second.
This would make life managment meaningfull (dive in, run out and recover).
Interesting ideas !
I also agree about a nerf in damage and health recovery, would make the game healthier.
As i said earlier, i despise the fact that dots are so potent either on the player side or against them… Dots are way too good…