I mean that I mostly play this game as an ARPG and not as a economic simulator. All this stuff is too much fluff for me to be interesting.
Just my opinion.
I mean that I mostly play this game as an ARPG and not as a economic simulator. All this stuff is too much fluff for me to be interesting.
Just my opinion.
The gameplay is important. But I also agree with Chris Wilson that a large part of the success of POE is getting items right and making items the focus of the game. I take this to mean also that items need to find its value in a healthy working economy.
Which unfortunately for some, means that a strong working economic simulator is an integral part of a successful ARPG. Which is why I’m very concerned whenever I get the impression that trade may be curtailed in some way.
No prob with that. I like the idea of the bazar. That’s absolutely fine. But I won’t need additional economic features like a demand and supply system for vendors, where I sell my stuff I don’t need.
I don’t want to be forced to make up my mind wether or not it is ok to sell my stuff when I come from an expedition. There will then be certain times where vendors are out of gold and offer a bad price. So it would be better to sell the stuff when the vendor has a lot of gold so prices are better.
That’s a very complicated workflow for just selling stuff to the vendor.
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