Hi! Searched the forums a bit but couldn’t find a definitive answer. Looking to do a bleed build as a necromancer. I can talent Rip Blood to cause a bleed, and and I can talent Bone Golem and Bone Curse to cast Rip Blood as well. Would those indirect casts of Rip Blood gain all of the enhancements from the skill tree I picked for my direct cast Rip Blood?
@Heavy If you are still around, does the golem’s version of rip blood gain bonuses from “more spell damage”, +minion physical damage, etc. as you’d expect?
only modifiers that specify “minion damage” (or “minion spell damage” etc) will affect their damage. the exception being intelligence (or other stats, as summoners of other classes use other stats), which will usually increase your minion’s damage by 4% per point. hold alt when hovering over the skill on your skillbar to see which stat affects each skill.
About the Bone Curse skill, the talent Crimson Enlightenment states it applies Rip Blood when the spell “times out”. Illusion of Pain says Bone Curse “falls off” after 1 attack. I’m guessing Illusion of Pain will not trigger Crimson Enlightenment? @VapingNeckbeard thanks for info