Do developers really tested how armor shred works on mobs?

I mean, i have feeling something wrong is going in calculations.
I use aura of decay with decrepify node (100% shred effectiveness)
and nodes that give 126% increased ailment frequency.
Also i use ‘arec bones’ unic with 172% increase efficiency.
so each stack of armor shred cuts 372 armor and aura applies 9 stacks per second average.
So it can maintain on mob 35 stacks after 4 second mob is standing in aura of decay area.
its 13000 armor shred,
so my damage must be almost doubled compared to dummy on mobs having average 1000 life.
I even not counting ‘arec bones’ shred chance here.
But actually i see 40-50% increase in damage compared to dummy.
Still don’t want to open it as bug for now.
Maybe someone can correct me.
(It also can be applied to shock)

What physical damage were you doing to take advantage of armour shred?

But yes, there have been numerous posts about the pointlessness/ineffectiveness of penetration/shred:

I know and agree with those posts.
Here i wanted to say that even current mechanics of shred is bugged.
and doesn’t give expected increase in damage.

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