Definition of "good" damage

This cannot be quantified in the current state of the game.

There is literally no benchmark that is widelay accepted among all kinds of palyers to give any hard facts.

Neither damage numbers nor tooltips dps are sufficient key data for this.

I already suggested different trainings dummies with fixed amounts of health pools, that are tagged as “enemy”, so every minions/skill/proc works against them.

maybe 2-3 different ones (very similar to waht Marvel Heroes did)

And with those you could measure the TTK for all of them, to give good values for burst dmg, and sustained damage.

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