That is always the objective. It’s impossible though. There are millions of combinations (very very conservatively) between skills, passives and items. It’s a chaotic system. It’s impossible to completely balance. Which is why no ARPG to date has ever managed it.
Even starcraft, which has only 3 factions, didn’t get it right off the bat. It needed patches and an expansion to fix. And that is a very very very reduced system compared to an ARPG.