Damage number for enemy crit and heal

My preference is to minimize the amount of color on screen so limit color to the important info, ie: healing, damage, ailment and critical

If each damage type (lightning, necro etc) have its own color, it muddied the important information and also makes for visual clutter

Oh I agree. It should all be togglable (sp?) in options. Also, I imagined just (damage/healing/crit) as the colored default. Coloring elemental damage would be for min maxing most likely. Awesome!

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