Well, that would still cause you to allow the AoE build to Single-target build switch. That’s not allowed, bad design.
We have content in LE which are singular bossfights. So grinding with a clear-speed build up to that and then switching to single-target would be possible. The exact thing which is to be avoided.
That demands those downsides by design.
And yes, it would be more comfortable and enjoyable short-term, agreed. But LE is not meant to be played short-term.
Am I allowed to open a book on whether the OP is actually an AI & whether we’re in any danger of Rise of the Machines? Im thinking yes on the former & hell no on the latter.
It is just another skill respeccing option. Each one could have selected what each one wanted. If you had sufficient golds, then you might use the option. It is just another option to respec skill.
If easy was nothing players wanted noone whould’ve made it through the campaign in LE. EHG get’s feedback from people who are highly invested in LE on reddit, the forums and on Discord. Honestly they miss out on a good portion of players who never minded to voice their oppinion online and who just play games.
It’s nice to sit in an echochamber but they could’ve more players if they take a broader look on things. Then again I hope EHG do as they wish and keep their passion for making LE a good game in their books. There is no way to create a game that pleases everyone so I hope they stick to their guns and take it slow and don’t throw stuff out in a bad or experimental way and make clowns of themslef because they listen to a few loud players.
The highly invested people don’t seem to want easy build swaps, because it takes away the choice for a build based on their preferred content. (Choice = Challenge)
The more casual players that have voiced their opinions seem to enjoy story-building. Instant swaps isn’t interesting for that player base either, because it breaks the roleplay side of things. (unless you’re RPing a Jeckel & Hyde kind of character) (Choice = Story)
There is a segment in between that don’t put as much time & effort into it as well … you or me, basically. Allowing full skill swap wouldn’t work for them either, because now they have to gear & maintain 2 builds, rather than a single ‘hybrid’ one. (Choice = Time Efficiency)
So who would this benefit?
The minmaxer who doesn’t want to build hybrid builds, yet likes a wide range of content.
The ‘casual theorycrafter’ who wants to figure everything out themselves, but don’t have the time to actually go through all the swapping.
The first one is a dev choice (and as someone who played WoW for decades, a good one, imho)
The latter … well offline characters and notepad exist.
The campaign has been made into a joke over the course of several updates. It wasn’t always like that. There was a time when the campaign actually had a moderate difficulty, though with exiled mages and nemesis it’s gotten a lot easier since you get far more decent items early on as well as the power scaling of skills being adjusted and overpowering stuff there. EHG focused clearly on reworking specific parts of the campaign and providing the new acts… and we can see Act 1 has a decent difficulty while Act 2 starts to slowly fall off again despite a rework.
As I’ve mentioned before several times already… EHG needs to decide which type of player to focus on rather then this weird mish-mash of a progression. Campaign currently is piss-easy, Lagon throws a wrench into that with a highly mechanical boss-fight that’s utterly unfitting for the difficulty. Then Monoliths are middling before getting to some of the bosses which are again mandatory for progression but highly mechanical before reaching Empowered monoliths where progressing towards aberroth actually needs baseline skill suddenly.
It just doesn’t fit together. Someone wanting to be challenged falls asleep during the campaign. Casual players which just want to blast through get frustrated at Monoliths and some bosses… it’s neither/nor catering to anyone. A balancing mess.
That needs to be fixed, no matter the direction, but it needs to be a cohesive difficulty level throughout the whole game. Be it easy, be it hard or be it gradually increasing in a steady way in difficulty rather then those sudden current spikes. All 3 options are fine, the fourth one which we have now is not.
That’s a wrong basis.
For someone which doesn’t want to input much time and effort it’s a net positive. Your argument there simply is wrong there sadly. All the respec would do for them is reducing the needed effort, hence a pure positive. The other groups though… yes… agreed.
I think this is a bot or a translation gone very badly.
This same account is on Steam post the exact same thing. Basically copy past.
Iv seen them post about mastery respec as well same word salad there too. Or even any reply to there own thread
Any post/reply always starts with…
Critically; severely; seriously… they also cant seem to engage in conversations either. Always replying in this word salad
I have avoided chiming in so far because it’s yet another thread about this, even has almost the exact same title and the OP isn’t interested in discussing this, just wants to make a “command”, making it feel like the Abomb “discussions” all over again.
However, I will point out that the OP just said that we should be able to pay gold to refund skill points without losing them (being able to assign all 20 points again), but he didn’t specify how much gold.
So I’d be fine if they did this for 1M gold per point. That way there’s no easy swap and it’s not worth doing it to cheese content.
That’s right. Non the less sadly the biggest part of the H&S playerbase is the instant gratification type. Even if Poe2 pulls impressive numbers I highly doubt that those are near D4 player counts.
I think a lot about LE will change in the future because the devs already cave in from my point of view.
Yet again I advocated for a completely different build up in respeccing. The lower you are the more points you conserve to respecc while in the story line as much as you please but less when you reached emp monos. So if you want to change your build at the time when you should completely understand the game you should be punished more rather then in the game phase that could be cold a long ass tutorial untill things get remotely difficult.
I don’t think this is a big matter to be adressed but there COULD be a big influx of players if they change things to get even easier. The healthiest thing that could most likely happen is if LE stood by their choices and visions from the beginning and keep their hills to die on intact because, even if I think there would be more players, we don’t need another D3/4. LE needs to stand out somewhat outside of having meh skilltrees here and there.
I was there when this happened and I’m not a fan BUT I like if there is a low entry level that rises in a meaningfull way instead of beeing a flat line like in LE.
As I stated in many different threads and topics that this is something EHG should do. Starting to keep their plans on the roadmap while the dates needed to be moved arround over to balance when Mike said once 300C is their balance goals that was shifted to “if players reach 4 digit C they did something wrong” and some politicsprech was used to disregard what was said to finaly “finish” the game with the content they promised to add like a complete story for example.
After all this is done and their promises are kept they can do whatever they seem fit to reimagine some ingame systems in ways to make LE a BETTER game without throwing bandaid fixes arround that fall on their feet like… right now ^^.
As well as the increase of said difficulty. The difficulty of LE is kind of a Stair. Everything is meh untill you step over Lagon and then Mahjesa (most likely butchered the name of the “final” boss wasn’t there in a while) then you run unempowered monos down that offer almost nothing besides a drop here and there and some minor blessings just to get to the escalator that improves difficulty more steeply. Sure balancing is an ongoing story but I still feel like LE is in Beta in many many ways.
CoF players will most likely hate this very much while people who play the market have free respeccs 24/7 . As stated above I think respeccing should be far more punishing later on and far more easy in the beginning so people can find out what is best for them and conclude their build while the punishment settles in if they want to change their build because they found a new item or just because they think they get 5% more dmg another way. You level your skills up so fast later into the game that respeccing should be harder and not easier then an in the easy mode section of the slog of a tutorial phase the game has aka everything up to emp monos with a beefy C level.
Nah, you can’t easily make 40M by switching to do bosses. If they did, it would be a much needed money sink. There is no way that spending 40M everytime you want to cheese bosses will give you back 40M or more, so it’s not worth doing it, even for MG.
Yeah but you respecc faster then you make… 100k-1mil, given how unlucky you are, anyway. So coding the option to do so is a waste of money and development time in my eyes to begin with.
How many maps do you need to get from respecc saved points to lvl 20 in a skill? 2-4? Like 20-30 minutes if you take your time and need to take a dump inbetween runs?
10 minutes at best in empowered monoliths. 2 maps or so.
It’s before that part where the time investment is higher, especially in lower levels the ‘catchup’ to the new highest level can take a lot longer.
The system is simply implemented the wrong way around. Early on messing around should be common and viable, later on when you ‘lock into’ your build it should come with distinct downsides. Right now it’s kinda the other way around. So that needs work.