Crafting Uniques

Fair point.
Also, if we have a unique item with some super-unique-affix which obviously IS the reason why that item is unique, then we take that affix and craft some other item with super-unique-affix… does this make that crafted item truly different ?

Perhaps we should talk about mechanics of upgrading and customising uniques we got lucky to have? Like …

  1. Take a unique.
  2. Remove random non-unique affix via existing method (runes).
  3. Add new / improve affixes via existing method.
  4. Rise item’s rank (from rusty sword to iron sword) and probably the level of its unique affixes. And here we need new mechanics. Probably some new rare rune which …
  • very rarely drops from strongest enemies.
  • very rarely drops from shattered uniques.
  • applicable to uniques only.
  • has low chance to upgrade item rank and increases fracture level.
  • has good chance to not upgrade item rank but slightly decrease fracture level.

This an example of how we can make our favorite low level uniques always viable.

ADDED:
Perhaps with this we shouldn’t even get any uniques in their strongest version via mob drop? Strongest means crafted. This is what I currently like in LE, if to be honest.

Also I should remind that unique affix doesn’t mean strongest. This approach must be kept to guaranty viability of yellow and purple items.