magus424: “would be nice if crafting lower tiers gave less instability or something
give you more of a chance of building an item up”
My reply: “I mean I probably wouldn’t mind if the fracturing was just a “you can’t craft any more on this item” instead of potentially ruining the item completely with damaging or destructive fractures… and yeah less instability at lower tiers would work wonders as well, give us “scratch/base crafters” like myself the chance to build the exact items we want with good base innate rolls.”
Jerle: "Damaging Fractures
we need a petition man"
My reply: "Yeah and I know there’s an item you can get from a destructive fracture on, like, (I think) the starter circlet for mages but yeah, I really don’t think I’ll ever like the idea of losing tiers and an item being ruined by sheer chance. It’s like a step away from that whole “Lifebound” bs in TL3 lol nobody likes the idea of losing their item that they’ve worked hard to find/craft to perfection. Leave that as a Hardcore mechanic. Even the hesitantly named Wolcen doesn’t run the risk of you losing your item entirely (though you can still ruin your items in that as well, due to randomness of crafting, which is a big downside to Wolcen too).
I get it though, some people like the risk, some people like the buttock clenching, but not everyone does. I like playing my build, running harder content and trying to push the build further, risking my self on harder challenges like harder monolith levels, but when I have to worry in all that about whether my item is gonna break if I try and improve it too, that’s just an extra level of frustration and rage that I don’t need in my life.
Not only does it mean I can’t safely upgrade any of the items I’m using currently, but it also means that I need to find another better rolled item than the one I’m using and then try and upgrade that (which can potentially end in a ruined item anyway) or have a backup ready to go if I try to upgrade my currently used item, in case it comes crashing down in a fracture. All of this is just extra levels of stuff to manage and every time an item fractures the only thing I feel is frustration and disappointment, that’s not what I play games for.
Even Grim Dawn doesn’t risk you losing items, the mark of a good build there is if you’ve put it together right and geared it right, not if you got lucky on crafting (although it is largely luck through drops there, as there is no real crafting system)."