TABLE OF CONTENTS
1.0 General Information
- 1.1 Character Creation
- 1.2 Action Bar
- 1.3 Character Sheet
- 1.4 Inventory & Stash
- 1.5 Attributes
- 1.6 Defenses Overview
- 1.7 Useful NPCs
- 1.8 Passives
- 1.9 Skills
- 1.10 Mastery Choice
- 1.11 Shrines
- 1.12 Training Dummy
- 1.13 Terminology
- 1.14 Helpful Resources
2.0 Skills
- 2.1 Unlocking Skills
- 2.2 Skill Specialization
- 2.3 + Skill Level Affixes
- 2.4 Tooltip DPS
- 2.5 Scaling Tags
3.0 Crafting
- 3.1 Crafting Explanation
- 3.2 Affix Shards
- 3.3 Sealed Affixes
- 3.4 Critical Success
- 3.5 Runes and Glyphs
- 3.6 Forging Potential
4.0 Items
- 4.1 Implicits
- 4.2 Affixes
- 4.3 Rarity
- 4.4 Increased Item Rarity
- 4.5 Uniques & Sets
- 4.6 Legendary Items
- 4.7 Idols
5.0 Combat Mechanics
- 5.1 Hit vs Damage over Time
- 5.2 Base Damage
- 5.3 Damage Conversion
- 5.4 Damage Effectiveness
- 5.5 Resistances
- 5.6 Armour
- 5.7 Penetration
- 5.8 Ward
- 5.9 Dodge
- 5.10 Block
- 5.11 Endurance
- 5.12 Glancing Blow
- 5.13 Critical Strikes
- 5.14 Increased, Added, and More
- 5.15 Health Leech
- 5.16 Healing Effectiveness
- 5.17 Stun
- 5.18 Freeze
- 5.19 Minions
- 5.20 Companions
- 5.21 Totems
- 5.22 Potions
- 5.23 Reflect Damage
6.0 Ailments
- 6.1 Ailment Mechanics
- 6.2 Ailment Duration and Effectiveness
- 6.3 Resistance Shred
- 6.4 Armour Shred
- 6.5 Bleed
- 6.6 Blind
- 6.7 Chill
- 6.8 Critical Vulnerability
- 6.9 Damned
- 6.10 Doom
- 6.11 Electrify
- 6.12 Frailty
- 6.13 Frostbite
- 6.14 Ignite
- 6.15 Mark for Death
- 6.16 Plague
- 6.17 Poison
- 6.18 Shock
- 6.19 Slow
- 6.20 Time Rot
- 6.21 DoT Scaling Example
7.0 Enemies
- 7.1 Rarity
- 7.2 Skills & Damage
- 7.3 Offense & Defense
- 7.4 Modifiers
- 7.5 Adaptive Boss Mitigation System
8.0 Dungeons
- 8.1 Description
- 8.2 Dungeon Ability
- 8.3 Dungeon Keys
- 8.4 Difficulty Tiers
- 8.5 Modifiers
- 8.6 Rewards
- 8.7 Campaign Skips
9.0 Eternity Cache
10.0 Arena
- 10.1 Overview
- 10.2 Arena of Champions
- 10.3 Endless Arena
- 10.4 Arena Keys
- 10.5 Maps
- 10.6 General Strategies
- 10.7 Ladder
11.0 Monolith of Fate
- 11.1 Monolith Introduction
- 11.2 Timelines
- 11.3 Echoes
- 11.4 Special Echoes
- 11.5 Quest Echoes
- 11.6 Corruption and the Shade
- 11.7 Blessings
- 11.8 Timeline Exclusive Rewards
12.0 Favour System
- 12.1 Reserved for Future Consideration
13.0 Lost Memories
- 13.1 Reserved for Future Consideration