Hey there,
Your feedback is a very common one. From the last news we got EHG is now tackling that issue and wants to make the combat feel more crisp.
This includes animations, sounds and on death effects depending on what damage type did the killing blow.
I agree, that the sound is a very important aspect. This is an issue that we find not only on death sounds but also on skill effects. Some skills just sound underwhelming. Its lacking crunch and bite and bass.
On the animation side I find it nice what they’ve done to the bird people. Some months ago they got ragdoll animations. For my taste they are just to slow. To have more feel of impact, the bodies should be smacked around a bit faster, even if this is unrealistic. But it looks better.
On this dev post we got some info on that. There’s a section of “Feel of combat” that has some interesting points.