CoF Prophecies should drop "completion tokens" not items

See, that’s the thing. You don’t randomly pop a lot of prophecies to stash away everything that might be useful - you do it to find something specific. If something isn’t insanely rare you can leave it on the ground and pick it up some other time. Like I said, this is something a good loot filter can already solve.

Sometimes, sure. Not always though. You can’t know what will drop. A bunch of 2LP uniques can drop. Or a bunch of T7 gear with rare affixes like +skills.
Not to mention that 1LP+ uniques are now more useful, since you can keep them to try and upgrade them.

The point is that you can definitely drop more than you can carry and it can be worth keeping them.
What you are saying is: don’t use CoF as the game allows you to, just use CoF in this very specific manner, otherwise you will loose loot.

For example, many times, when I’m farming 500c+, my build feels fine, so I use prophecies just to try and drop good loot for future alts. To do that, I will often just focus on a bunch of exalted nodes.
However, I always have to be careful not to target too many on the same boss, because I know I’ll be forced to leave things behind. Which means extra rerolling because of this.

CoF is a mechanic that encourages hoarding items, especially in legacy. Except for the part that forces you to leave the loot on the ground because you have no way to pick it up or transfer them to your stash.
It would be fine if zones were instanced and you could portal back to dump the items and go back, but this isn’t the case.

So this is not a problem for you, but not everyone plays like you do. Nor should they be forced to do so.

No one is forcing you or others to do so. It’s just called efficiency and something everyone can do if they want to. It’s not insanely hard or out of your way to buy less prophecies while popping them more often, you know?

CoF inherently gives too much loot by design which isn’t an issue when the game already gives you all the tools to deal with it. It’s a system designed to target farm what you need, not what you might need in the future for multiple alts all at once.

It’s not. It’s just boring to have to stop playing the game every couple of hours to spend half an hour rolling prophecies.

Ah, but that’s the issue. CoF is meant to give you lots and lots of loot. But then tells players that they will need to give up on most of it, even if they want it. So those two things are at odds with one another.
If the intent of CoF was to have smaller loot explosions in a more controlled way, they wouldn’t have given us 30 prophecy slots, they would have given us just half a dozen and be done with it.

Actually, CoF is a system that is very clearly designed more for altoholics than for single character players.
Because one of the strongest points of CoF is that you can very easily get “A” BiS piece of gear. But it very likely won’t be “The” BiS piece of gear you need for your build and will be instead for a different build.
So it promotes hoarding gear for alts and this is very much by design.

If you’re farming exalted chest pieces and 20 of them drop with different +skills T7 affixes, are you just supposed to leave them on the ground? That creates a bad feeling of wasting time and resources.
What if you’re farming unique 2H axes and all of them drop with 4LP?

Again, if zone persistence was a thing, this wouldn’t be an issue.
But if we don’t get zone persistence, and if CoF incentivizes huge loot explosions that can all, potentially, be good, then we should get tools to make use of that and not force us to just waste good drops.

Shatter / Removal into craft + Rune of Havoc is a thing now. You can safely shatter anything you might need in the future without much downside.

That will never happen and thus it isn’t even worth entertaining that thought. You can filter by 2LP/3LP/4LP and anything that isn’t super common and 3LP+ can be easily stashed already without going out of your way.

That I agree with. Zones should persist with the ability to reset them / create new instances on demand, similar to how Path of Exile does it.

I don’t want to shatter them. I want to hoard them for alts. Why is the game giving me drops on a faction that is supposed to be all about drops and then forcing me to shatter them?

It doesn’t matter. All 4LPs is an extreme example, but having dozens of uniques drop where you want to keep a bunch of them isn’t far fetched. And for the ones that take more inventory space that means you can’t keep them.

It’s not that hard to imagine a scenario where you have a dozen prophecies trigger in the same area. And the faction that is supposed to fight RNG with huge drops shouldn’t feel forced to leave stuff on the ground when you want to take it.

This is even more the case in legacy, where T7 drops are all potentially good for the 20+ characters you already have.

Sadly, I don’t think it will happen anytime soon (if ever). So we should have tools to prevent the feeling of wasting good drops, especially from prophecies.

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Okay, fair enough. I think I just have a much different mindset coming from other games which makes me interact / play differently when using CoF.

While I (largely) think it isn’t a issue (for most players) perhaps EHG can come up with something that makes it easier to grab all the items you drop.

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Sacred 2 had a summonable chest (your shared stash, on the back of an imp) which would be one way of dealing with this.

Which is fair, it’s just very odd to suggest that you shatter items that may be very good for an alt that you may not see again.

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