It isn’t the players opinion when they simply verbally vomit the same thing the developers say. They haven’t built their own opinion, they are just going with what they are told.
And I have seen it over and over. Instead of players discussing the pros and cons, they say devs want it this way, and discussion gets ended because there are no meaningful arguments for or against their opinions.
When players just say what they are told, I may as well be doing just that. They aren’t saying why they agree or disagree with the suggested change, they are saying devs wanted this. That is not meaningful discussion.
I am a customer and I disagree with you on the topic of general skill system being bad. What now?
I’m not saying the skill system is bad. I like the system. I don’t like the current execution. You are saying you disagree, but not why. This is not constructive. The points that players have made thus far are that they like the damage options being on the tree and that it is a cost to choose this effect, but when I see builds and watch people pick skills, I see the reason why they take most nodes. They take a node to get an effect, or to get to another node. So why am I taking damage that is negligible over another node? Because it is in my way. Most pathing for skills will be with the objective to get the skill to work in a specific form. I don’t see why those nodes between me and that primary effect node couldn’t be some other effect like slow, a small haste buff, or an aura. Leave the protection shred, the damage, and the penetration to the skill tree so that the tree feels more impactful, and the skills feel more impactful.