Can confirm the same bug on Lich form. As soon as I leave Lich form character turns invisible. When I return to Lich it’s visible only to return insivible when Lich ends. Character is also visible again after changing zones
My Acolyte turns invisible after transforming back from Reaper form, started happening since the 1.0.1.2 update
Yep, seems to happen with me as well on my Druid. All is good until I come out of any shapeshift form, then I’m invisible until I go back to town.
Same by me since 2 days already, its very annoing… By me it happens afer Tree Form ;/
Just to try and get some traction here, potentially relevant log entries.
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
GraphicsBackend.Options.GraphicsConfiguration:Awake()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
UIPanel:GetInstance(Boolean)
UIBase:Awake()
[ line 606]
(Filename: Line: 606)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0
at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0
at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0
at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0
at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
SettingsUIManager:EnableGameplayTab()
TabUIController:Awake()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
UIPanel:GetInstance(Boolean)
UIBase:Awake()
Not really willing to share the log here because it seems like it would be a monumental task to sanitize this log, tons of info about me in that file lol.
Edit: looks like that’s probably not relevant, looks like it does that every time the game starts. I skimmed but not seeing anything obvious. If there’s some way to privately share these logs I’d be happy to.
I’ve also tried checking game file integrity in steam, uninstalling + reinstalling, changing around graphics settings to different presets. Same behavior after each step.
same here on my shaman, been happening for days
Same thing been happening for days on my Lich. I use Reaper Form and I can see my character as the reaper but outside of that, I am invisible unless I go back to town or restart the game; highly annoying…
Annoying is one way of putting it.
Unplayable is another
Was really enjoying the game til I hit this snag! I waited patiently for the 1.0 release so I didn’t get discouraged from playing
Hope it’s fixed soon. Putting it down til then.
Yo fix this!
Characters invisible after a transformation straight up annoying as f.
I wonder how something like this gets into a 1.0 release and is still not adressed after 48+ hours of being made known
I stopped playing my druid/lich cause of this bug since both my builds for their respective class is centered around the forms.
I feel less alone at least…
Do they not watch this forum?
Kinda annoying lol
Same issue here. I just started the game and this kinda ruins it for me.
Would love to get an ETA on when this will be fixed from Devs. Kinda gone silent since the last update… that broke this ironically!
same issue is happening to me. turning invisible after going back from spriggan form to human form.
Came here because I said surely this can’t be happening just to me. In one aspect, relieved it wasn’t. On the flipside, disheartened to see this has been ongoing for several days and no apparent mention to a fix or even an acknowledgement?
I didn’t play any pre-release so I’m not familiar with the developer and their typical handling of this sort of stuff so I want to withhold judgement because I’ve seen way worse, but I was expecting to at least see something even as cliche as “we’re aware of this” just to get people off their back about it. Not even that?
I hear you, I have been checking here and the discord every day since this started (going on almost 5 days now) and no mention of it. The devs are usually really good with communication and always have been, they have been uncharacteristically silent on this one for some reason.
Any ETA please? At least acknowledge that this issue is happening and that you’re working on it…
+1 happens on Druid. Makes the whole class not playable as I can’t dodge attacks in Human Form if I can’t see where my character is.