Hm… sorry, but i can just not agree here.
Yes, there are a lot of decaying minions. Yes, theres stuff for that playstyle in the passive tree.
But that’s only one of the options. You can build permanent minion builds with Skeletons, Mages, Golem and Vanguards. I agree, that there’s not that much options for more skills, but the diversity also comes within these skills. You can play skeletons as Archers, Warriors, Rogues, Cold, Fire, Phys, Poison. You can play Mages as Pyro, Cryo, default necrotic, Death Knights and also choose all this to play with an Archmage. Golem is a very versatile addition.
The Necro passive tree has so many nodes that not rely on killing your minions. Theres a lot of flat damage, increases of minion damage and defensive stuff, nodes that enable you to have more skeletons and mages, minion crit stuff and ailment chances, frenzy buff…
Type in “minion” into the search box on the Lich tree and see how many passive nodes support minion play.
Lich is all about dealing damage by yourself, Necro is the minion tree. I myself have had a single minion hybrid Lich that worked ok-ish but it fell off at around lvl 85. Theres just too much tradeoff with a hybrid build that makes it less effective than a full single branch build.
With the implementation of zombies (what is my favourite skill so far in the game) I love to combine my army with those walking bombs.
See, I’m not defending broken 200 minion builds or speaking against diversity. But from my point of view I see a lot of statements recently by people that want to “fix” things that aren’t broken.
Actually I have a lot of fun with several different minion Necro builds and cannot share the opinion that Necro plays or performs bad or has no options for permanent minion builds that scale very well into empowered timelines.
More options for additional minions is always nice. But theres already a lot of that present in the game that - by your statements (and those of some others) - you just seem to not have discovered, yet.
Also I honestly don’t see any point in arguing if a minion skill should be located in the base classes tree or in the minion tree. If they are easy accessible for your build, it just doesn’t matter.