Can we increase the level cap for skills please?

A random thought, just winging it out there:

What if Bonus Skill Level affixes had two modes? Keep the one we all know and love, that provides +1 to +4 to our skills, with some bonus fitting for them. Then, we have a second variety that provides “bonus max level” and eliminate the secondary effects for these affixes, say with a range from +2 to +10 [+2, +3, +4, +5, +6, +8, +10] - allowing players who enjoy the xp grind to push some of their stretch-goals into gear affixes.

The main point would be that these affix-types only increase the max level - not the current skill-level, so players need to continue levelling their skills after adding them. And for an example of an item that would greatly benefit from this: Call of the Tundra. With it’s wide range of “bonus level” affix for Warcry, and the inherent -1 from forcing you to allocate a node that no longer has any effects to get to the nodes behind it, it would benefit greatly from a much wider range of available levels.

There’s only ever one choice for that, whatever gives the most levels. The time required to lvl them up is largely irrelevant, especially at the end game, so all you’d be doing is giving a massive increase in available levels.

The time to level up to 20 is largely irrelevant, I’ll give you - but that doesn’t need to hold true if Dynamic Level maximum is introduced. And while right now, the extra effects from Static Level affixes are generally ignored in favor of the levels themselves, that also doesn’t need to hold true - but I really do try to leave balance decisions to the team at EHG.

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