I have only had 10 Glyphs of Despair drop since I started playing again. NONE have moved the affix to the 5th slot.
Glyphs of Chaos and Despair only work on Tier 4- that you can actually upgrade. A lot of the time, the slot that I want to remove is already a T5 and can’t be Despair’d or Chaos’d out of the way…
Except when people do not have that experience it is either because of luck or because of something else being off. The issue could be to do with the thing causing an unbalance in loot drops. Or it could just be exalted rate in general.
On most of my characters it is insane rate of exalt generation though
I know all of that, but you still didn’t mention them and solely complained about Rune of Removal.
All in all there are 3 different ways that offer different strategies with different risks and outcomes.
Of course not every exalted item will actually becoem useable, but mroe often than not, especialyl during that early/mid endgame section when you don’t have perfect gear yet, you can make a lot of exalted items totally worth it for that point in time in your progression.
Yes there is a lot of RNG involved, but especially right now, with how many exalted items drop I don’t even know what exalted item I want to wear.
For some slots I have multiple decent exalted items with slightly different stats that I can swap around.
You have used all 10 of them? On which Tier of affixes? This is where proper risk assessment comes into play. The different types of crafting methods have different chances for certain outcomes.
It is up to the player to decide and try the best.
And here again I think we are not really talking about the same situations.
My whole purpose of the post was item progression (especially regarding exalted items) during early and mid endgame.
This is where you do not have perfect items yet and you also don’t really try to aim for perfect items.
If you try to aim for completely optimal items with most or all of your drops (especially the exalted drops) too early, you basically hinder youself.
For example if the exalted item has suboptimal defensive suffixes, that are not bad…, but not what you want, forcefully trying to remove them or reroll them might brick the item, even though you could just have used the item with less risky and more guarnateed upgrading crafting methods.
I know everybody has different strategies and there is not the single best strategy and some builds also requrie more specific stats than others.
But a lot of people (not only in this discussion, but also from previous other loot and crafting related topics) seems to hamstring themselves by shooting for the stars with every craft and then complaining, that rng struck them down.
So I did eventually have to start filtering exalted items based on item type / affixes I would actually use or salvage. This is because my bank finally filled up. But it took 120 hours to get to where I couldn’t easily afford more tabs. Even now, if I see one that has a lot of tiers that I want on it, I’ll still pick it up and shatter it first trip back to town, so I’m not fully filtering out nothing but upgrades. If I were to sort through my bank and filter my loot going forward, it could be another 120 hours before it fills up again. I imagine by then, all I’ll still be looking for are affixes and items with LP.
The one scenario I can envision this being more of an issue is if I were playing more than one character. I do notice that the bank is shared completely across all online characters. I think the real solution here would just be to have a separate bank for every character and a shared tab or two you can access from any character. That would make a lot more sense and alleviate a lot of this frustration for higher playtime players.
Do not get me wrong though; I am not complaining about the amount of loot. I think it’s great that exalted drops stay relevant all the way through the game. And I still insist, based on the data I posted in earlier replies, the loot system is far less generous than people realize just by sheer drop numbers vs. playtime. This really seems like more an issue with shatter runes not being unlimited and each character not getting their own storage space, than amount of the drops you see in the game.
It’s funny that some of us have been complaining about his for ages, and everytime theres any reason for more people to play more, or changes to stuff, the exact problem that’s been identified is brought up by more people. And every single time it happens a bunch of people decide that those complaining just want to suffer or whatever.
Gearing progression has been a problem in the game for ages, ehg are making steps to make it worse, because for more casual players its nice to see the shinys drop a bunch early on. D3 inspiration coming in hot. (Or they’re just not listening to feedback about it/don’t think its an actual thing thats happening, or drop rates are bugged, pick your poison)
My personal expierence in the 100-200 corruption tier is that a lot of the echoes are worthless. I’ll keep my point limited to drop rates since that’s the topic at hand, but I have a wider opinion about the echoes in general.
As it stands, I’m currently only wearing one rare, and it’s a good one. I made it that way. The rest of my gear is Exalted/Uniques, but the Exalteds are definitely sub optimal. There’s a lot of defensive stats I’m lacking, so I’m in need of constant farming. With this context, I enter into any given echo, and 50% of them have zero exalted drops. Maybe more than half, but I’m not paying that close attention. I actively try to avoid arenas because I think out of all of the arenas I’ve done since the 0.9 launch, I’ve only seen 2 exalteds drop. That said, even in the non-arena echoes, there’s a scarcity of rare monsters, which directly impacts the exalted drop rate. I see elite packs often enough, but they may as well be trash mobs since I’ve not noticed them possessing a greater drop chance. Churning through echoes like this makes them feel worthless.
I know the echo rewards are a great way to target Exalted <item-type>, but a large part of my enjoyment in these games is watching the monsters drop the loot, not receive a Quest Reward. Also, I get that my experience is limited in scope. I’m just one player, and I could easily be getting the short end of the RNG stick more often than not, but it was somewhat annoying to see someone rail against drop rates claiming them to be too generous, when my experience has been the exact opposite. Also, it should be said (again and again if necessary) that an abundance of exalted does not mean those good. Or even worth looking at. The vast majority of exalteds I’ve seen are absolute garbage, and that includes the oens that have rolled two T6’s. A T6 or T7 affix does not make an item good.
I don’t know, I have 2.5 mil, and 13 tabs filled with exalteds, 6 for idols, 4 for class or forged… and a few spare more, I have money for 6-7 new tabs right now and I don’t need them.
Just don’t hoard mindlessly, I don’t pick up half of the exalteds, usually if they have a weapon prefix / suffix I don’t care, like exalted chill or things like that, or a terrible weapon can’t bet fixed or used as legendary fodder, or chests with bad exalteds (usually most things not exalted health actually…), etc,. Also I only keep one copy of each set item, and 1-2 of each legendary, usually saving those with good rolls and/or MP.
I think it also again really important for me to say, that the point of my entire thread was to compare pre0.9 exalted drop rates with 0.9 exalted drop rates.
Directly comparing these 2 states fo the game I just have far less enjoyment in regards of loot.
I never really claimed that exalted drops “quality” are good or not. And this is an entire different can of worms that would require another discussion. (Loot Quantity and Quality are intrinsically linked, but need to be discussed and balanced very individually)
As already stated above I would agree that the quality of exalted items in general could be imrpoved, but I rather would like to see that more into the later parts of the game, when the difficulty ramps up and it feels like I earned that good loot.
But none of this changes my opinion about that exalted items start dropping too frequent, too early.
I agree with “Too Frequent, too early”. I think my issue is that I was, and can still, get more exalted drops from the level 90 echoes, than the 100-200 Corruption echoes, which is backwards, imo.
In regards to Quality vs Quantity, my hope is that introducing trade will help solve some of that.
The sooner ehg finally fix this design problem, the better, it’s the single thing that makes me lose interest in LE the quickest by a huge amount. Playing other arpgs where killing enemies is what rewards me just feels so incredibly better. And it’s so directly tied into gearing problems, because we don’t get a constant chance at good gear, we get a burst of chance at good gear everytime we finish echos with specific echo rewards. Echo rewards legitimately make the game worse right now.
Like Ive just realised that the best way to self impose challenges to make progression in LE feel better for me, is to limit crafting in some way, maybe not allowed to craft affixes on, only use discoverys and chaos. And to never pick up the echo rewards. That would do such a huge amount to smoothing out the progression, and making drops feel exciting, and enemies feel like something i’m meant to kill.