bugs:
1 no idea how shock increases damage
even with 400% shock on hit and with “stormtide” on, the penetration shock offers is bearly noticeable (a friend of mine also came to this conclusion), i am certain it has absolutely NO EFFECT on ignite damage, is this a bug?? how is shock useful??
2 all kinds of penetrations does almost nothing
and i’m not surprised, considering that shock does almost nothing, it seems pointless to have any penetration whatsoever (maybe it works in early game??)
3 with the lich “convert health leech to damage” passive, “health leech on hit” increases damage of all kinds by 25% for every 2.5% health leech (this is written on the character interface), ignite, poison, bleed, wandering spirits, drain life… everything
4 can press on T and open portals during arena fighting, if one missclicked on T and accidently went to town, he can no longer go back into the arena
why not just disable T during arena fighting? or at least do this in softcore, where people r not punished for dying
suggestions:
1 more description of how things work, show us formulas of how damage is calculated, and show us the value of all our modifiers
2 higher arena creep density
3 allow progress saving for arena (can save progress between waves)
4 allow us to choose how many arena waves we want to fight at one time, instead of having to fight one wave at a time
for example, i can choose to fight just 1 wave or 2~15 waves rushing at me at the same time, this can save people a lot of time in the beginning and make the insanely boring meaty creeps like the beetle queen much more tolerable (and challenging to fight i guess…)
allow multiple waves that appear at the same time to be just 4 or 5 bosses with super high stats, this could add a lot of diversity to the arena and give us adrenaline rushs
5 remove from arena weak creeps
although i love killing waste maggots, they r totally harmless, why have last game grinders fight these squishy creeps that do nothing???
meaty beetle queens aren’t threats, they r time wasters, something should be done about that, my idea is to make them very dangerous to fight
6 include powerful creeps in arena
i have seen some powerful interesting creeps in campaign that r not included in arena, why is that?? they r all randomly generated, why not generate the interesting ones? especially bosses!
7 add “increase difficulty” option
i want to be able to make my softcore character a masochist character, instead of having to create a new character and go through the campaign again to get a masochist character
can you guys add some fresh content that “examines” lategame characters so they can change the difficulty at will once they have proven they can handle higher difficulties?
i for one, think that being able to choose different difficulties in the beginning is a really really bad idea, although lots of games does this, i throughly dislike leveling up the same character a second time, do things i have done again, in order to play a harder end-game (which really is all that matters to veterans who got this game all figured out)
almost everyone starts from softcore, many leave after they go through all the softcore content, because they are done with softcore and because they don’t want to go through the same content (that they may not find interesting) one more time in hardcore or some other mode
for example, most of my friends only slashed through sekiro: shadows die twice once, they never bother to play again to get a different ending or to try a harder difficulty, because that is boring!
8 i don’t want a separated online community!
can we not split players by allowing them to click on solo/masochist/hardcore once this game is online?
as you well know, unfortunately, it’s unlikely that we will have a huge online community, i wish this will change in time, but we can’t count on that, so i think it’s important that, at least for now, we keep our online guys together!
i think letting players take “exams” in end-game to gain access to harder difficulties is something that might work
for example, i have level 10 difficulty clearance, but my friend only has level 9 clearance, so i can play level 9 maps with him, but he can’t play level 10 maps with me
and you guys can even add more content for each difficulty level to add playability to this game