I assume that @LizardIRL & @boardman21 are intellectually honest enough to apply the same arguments they use in this thread to ward & how 150k ward is OP & needs to be nerfed again?
Needless to say, I’m sure they are honest & agree that 150k ward is a teensy bit outside the bounds the devs likely set as acceptable? As I’ve said before, ward needs the original nerf refered & an additional term added to the ward decay formula that kicks in around 2-3k & significantly increases decay at the higher values with minimal impact on the lower values. Then give ward on hit it’s own “decay” value so that it’s harder to generate such high amounts in the first place, without crapping on “normal” builds.