Better Crafting Potential when slaying

I would prefer to reference to the actual term that is used in-game.

It is called Forging Potential. I don’t want to be pendantic, but throwing around different abbreviations or terms is not helpful.

So lets keep using the term, that the game uses.

It is a difficult thing to balance:

I agree that you already could make a very strict loot filter, before Forging Potential was introcuded.

With the introduction of FP and the inability to filter by it, making super strict loot filters was made harder.
But there is always a minimum FP that an item will have based on it’s amount of affixes.
On top of that, just because an item has a relatively low FP, doesn’t mean it is impossible to make something useful out of it. (Depending on what affixes are already on it)
Just 1 or 2 successful Glyphs Of Hope and/or 1 or 2 critical success can make even those items worthwhile.

One of the devs initial goals with the crafting overhaul was to keep crafting a little bit unpreditcable, which is totally agree with.
If you can already predict the outcome of any craft, loot and crafting becomes very stale.
Here is the part of the crafting overhaul dev blog I am refering too:

If you personally really want to only loot stuff, that is almost guaranteed to be an upgrade, you can still make your loot filter super strict, so the actual FP on the item will matter less.

This way you will see way less items, but those you see are basically an almost guaranteed upgrade.

Any new feature or option added to the loot filter will do this, but the ultimate goal of the devs is, to provide a tool to make loot manageable, without overtaking any decision making from the player.

There are even more options missing, than just FP and LP, but the devs think it is important, that there is some player agency required and I totally agree with that.

It’s a fine line. With every option and feature added, the next person will request something more and more and more.
Until we reach a state where looting is entirely automated and the system auto-pick ups all the loot.

I know what you requested, I still don’t llike it.

I don’t want normal items with enourmaous FP from any source.
They simply do not make loot and crafting exciting IMO.