That is actually a point that i didn’t realize i shared before reading it, but i believe you are right.
For this i’d like to refer back to a comment i made on another post
Gotta agree with this point, that the skill tree feels far more impact full than the passives.
In regards to your comment about drops, i think item filters could fix that. Though that’s assuming the game will have custom item filters.
Gotta second this
This is such a love/hate for me, cause god knows i like the loot explosions and the increased drop of something worth my time to pick up, but i also hate how a lot of players feel left behind because MF’ing and its a bit of the rich get richer scenario, which i don’t like.
If we have a no-trade system, then by god, let there be some sort of deterministic way to farm every item, like killing this one specfic boss has a chance to drop that one item you are chasing.
If we do have trading, i definitely agree on your point that the amount of times you see something worth your time is abysmal.