The overall look and feel of the game has improved very much. All these small changes on animations, sounds and skill effects together with the new monolith makes LE an even more fantastic experience.
I’m astonished by the improvements of this patch!
Let’s see how all these balance tweaks and the skill changes work out. But from the 2 hours of monolith with my Paladin I could 0lay so far, can just say that this patch is a damn huge step in overall polishing.
Love it! Thanks guys! Patch hype was absolutely justified!
its looks very nice, but in the new Area i have hugh FPS Drops, some Waves goes to FPS 0, and i habve a high end PC
i am not like tha changes from the Arena. Lower XP is not good. The Arena are only for Lvling ore Ladder Its ok that you make the Arena harder but then reset the Lader too
Working at the Passiv and Spells looks great, but its to early to say something about that
The Monolight Endgame looks hard. Died at the First Boss with my 76 Tankpala! But its ok its a Challange
Overall i am very happy. It was a big Update and we can see that you Work an the Game very well
I don’t really see how this is a problem. Since now it’s more balanced you can make the choice whether you want to level in Arena or in MoF. Also if you want to push the ladder there is no other choice than running Arenas.
Wow, that is a very nice list… but I have to admit. I am most excited for the Controller Support changes, I have been asking/suggesting attack in direction, not a cursor using controller for a while now and glad to see it has been changed.
I had not touched this game for several months, but I wanted to give a big shout-out to the dev team for the new Monolith of Fate. It sounds amazing and gives a real sense of adventure compared to the old “random maps” approach. Incredible work, team!
They still use their ability when far off screen from the player (as of 0.7.9c). Is it possible they decide to attack the player position on the basis of minions being ahead of the player - they are not attacking the minions.
So my character needs level 90 to start dropping tier 7 affixes? or area level needs to be 90?
In the case my character needs level 90, arena is still the fastest way to level ? @boardman21 @Heavy@Llama8@Sarno@TriKster@XLVI_carpo (just marking you guys, cause you have good experience in last epoch)
That’s because Llama was watching tv with his wife as usual.
In my experience (with the t6 drops), while you need to be in a certain minimum level area for them to start dropping, they appear to drop more frequently the higher level the character is.
The area you are in(so the mob level) needs to be 90 to be able to drop T7 affixes.
Only expection, which might be a bug i encountered were some T7 affixes drop from MoF chest at the end(in lower than lvl 90 timelines), not sure if that’s intended or not though.
And yes arena is still the fastest way to level. But the new MoF is so much fun i don’t bother with arena at all(even didn’t bother with it that much before moF update tbh).
New MoF just feels very good to progress or repeat timelines. You can always hunt for better blessings(or rolls) while still getting somewhat exp
I wouldn’t think that is a bug since the drops were generated by activity in a lvl 90 area. If you think of them as drops from the mobs that are then kept from you until you’ve successfully completed the monolith, that may explain why they can drop like that.
Maybe there are different mechanics for drops from mobs and the reward chest. Could it be that the chest acts like the gambler where the items you can get are related to the character level and not area level?
Sometimes dropped items beacome unavalaible to pick up it. And I have no idea what is the root cause - in the first case I used ALT + Tab few times, in other threw away item from inventory and some time later was not able to pick up the drop. I can see items animation on the ground and use mouse cursor to get help window and that’s all.