Bug Fixes
Skills
- Fixed a bug where some buffs and debuffs could have less duration than intended when they applied to multiple targets simultaneously. Examples include Storm Totem’s Storm Rider node and Ring of Shields’ Phalanx node.
- Fixed a bug where at high framerates some skills, such as melee attacks and single hit AoE skills, could fail to hit enemies.
- Fixed a bug where creating a Shade while at your maximum number of Shades would replace the newest Shade, rather than the oldest.
- Fixed a bug where Assemble Abomination’s Meat Grinder node granted 1000% increased damage per stack rather than 10% (max of 10 stacks).
- Fixed a bug where the connection for Assemble Abomination’s Consume and Stitched Flesh nodes only worked in one direction.
- Fixed a bug where Avalanche’s Alpine Guide could critically strike, causing a repeating loop of boulders.
- Fixed a bug where the Bone Prison node caused Bone Curse to be cast on a delay when used in conjunction with Cursed Ground.
- Fixed a bug with Bone Curse where Bone Prisons would only appear after Bone Curse is toggled off when the Signet of Agony node was taken.
- Fixed a bug where Bone Curse could benefit from stats for other skills when applied via the Cursed Limbs node.
- Fixed a bug where Bone Curse’s Oppressive Gaze node did not make Mark for Death’s duration unlimited.
- Fixed a bug where the number of Damned stacks applied to the player by Death Seal’s Doomcaller node did not scale with points allocated.
- Fixed a bug where Flame Reave’s Rhythm of Fire node did not increase damage.
- Fixed a bug where Flame Reave’s Rhythm of Fire node required an extra cast to trigger than intended at the start of a game session.
- Fixed Holy Aura’s Hope node not working.
- Fixed a bug where Lightning Blast would do damage to incorrect targets and have minor visual issues if the player turned.
- Fixed a bug where the armour and stun avoidance buff from Lunge’s Forge On node would stack, rather than refreshing duration.
- Fixed a bug where Maelstrom’s Grip of Chaos node would always create Twisters when your number of Maelstrom stacks reached zero.
- Fixed Marrow Shard’s Twinned Malevolence node granting increased physical crit chance rather than generic crit chance.
- Fixed a bug where Reaper Form’s health decay could be reset by adding Reaper Form to your action bar while already in Reaper Form.
- Fixed a bug where the armor bonus from Shield Throw’s Colossus node would not expire if the skill was echoed. This caused a character’s armor to steadily increase while playing.
- Fixed a bug where removing points from Transplant’s Flesh Marquis node did not update Transplant’s cooldown correctly.
- Fixed a bug where Transplant’s Pale Blood node had no effect if Flesh Marquis was not also taken.
- Fixed a bug where the poison damage nodes in the Wandering Spirits tree caused it to gain a poison minion tag rather than a regular poison tag.
- Fixed and improved various skill node tooltips.
Passives
- Fixed a bug where if a node in the passive tree had multiple fulfilled requirements none of the nodes fulfilling them could be respecced.
- Fixed a bug where the Spellblade node Infernal Imbuement was granting Fire damage instead of Melee Fire damage.
Items
- Fixed a bug where Spiteful Adorned Rahyeh Idols and Vindictive Adorned Rahyeh idols were not providing a damage bonus when a skill echoes.
- Fixed a bug where Coral Aegis could cause you to take more lightning damage on block, rather than less.
- Fixed a bug where Frozen Ire’s Tundra Nova could still trigger after being unequipped.
- Fixed a bug where the Halvar 3-piece set bonus could trigger off of abilities that are not spells.
- Fixed a bug where the Increased Frostbite Effect idol affix was not working.
- Fixed a bug where the Nagasa Axe gave increased bleed chance rather than added bleed chance.
- Fixed several class specific affixes that had “increased increased” in their text.
Visuals
- Fixed a bug where a low resolution texture covered the ground in The Gates of Solarum and The Burning Forest.
- Fixed ailment and buff visuals being too large on many minions.
- Fixed a bug where the Imperial Enforcers summoned by Imperial Watchers would bring their emerge visual with them when moving around after emerging
- Fixed a bug where the visual for the Chilling Waves cast by Drowned Husks when hit would display incorrectly when triggered by hits that killed the husk.
- Fixed Necropolis Scavengers, Mountain Ravens, and Horrid Slimes not outlining on mouse-over.
- Fixed a bug where the Shining Cover waypoint did not light up in the zone itself.
Mechanics
- Fixed a bug where using Teleport or Transplant at the start of a Monolith zone would spawn more enemies.
- We previously fixed this during the development of 0.7.9, but changes to the Monolith re-introduced the problem before the patch was released.
- Fixed a bug that caused you to use the wrong ability when automatically moving into melee range. This would happen if you had left click set to move/attack with one of the QWER skill slots and were out of range of that ability but in range of your right click ability.
- Fixed a bug where “on heal” effects (such as Divine Essence or Prayer) would not trigger if the target was restored to their maximum health.
- Fixed a bug where you could revive companions while dead.
Enemies
- Fixed a bug where Lagon could use his attacks without animations at the start of phase 3 of his fight.
User Interface
- Fixed a bug that caused zooming in the camera to be drastically slower for some users.
- Fixed a bug where the minimap could have holes in the revealed area when returning to a zone.
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