Tbh its why the tags serve no purpose imo, does nothing but confuse people because they booted up a guide that uses mourning frost giving them 100 flat cold damage, but they use cinder strike and tho go “how do I scale? oh says fire damage” then they build fire damage, do no damage, die, then you have to explain “oh the tags only matter in this situation and not this one”
I really dont like the tag system, everytime its brought up in discussion its because someone is confused by it, or the tag isnt doing what its supposed to do, or straight up shit is missing tags.(Which then the devs need to go in and add because they messed up) like its just a nightmare and its probably easier to just explain to new players how damage works instead of pointing them at tags
Great example, Tempest strike has the spell damage tag, and triggers effects that dont like or do like if you use a spell. it retains this tag even if you turn off the tempests but then never does anything that has to do with spells. So you cant point at the tag and be like “it scales with spell damage!” no the tempest do, which are no longer there, but still it has the tag.
I wish they could come up with a better system I guess.
Um, yes it (the Raptor Rampage skill) does? No minion summoning skills have the spell tag (as far as I’m aware), but all of the Companion active skills do have the spell tag apart from the Sabretooth one which is melee (& gains the melee tag)
Yes, that’s called nuance & is why the game is interesting. Some people get confused why they die (as was seen in a recent thread) but that doesn’t mean death & the potential for dieing should be removed from the game.
I think what DJ means is that it scales with Minion Stats, but the bleed affects the player as if the player cast the spell.
Actually, this whole skill is confusing. Its you buffing your pet, but it doesn’t scale with your stats despite it being your scaling tags, not your minions.
I don’t think it scales at all with minion spell tags or player spell tags.
According to LETools, it has the scaling tags “Spell, Buff, Instant Cast, Attunement”. However, it also says above it:
“Scaling:
Per point of Attunement:
-2% mana efficiency”
So it has a bunch of scaling tags but the only thing that actually scales the spell is attunement. So what are the other scaling tags there for?
Also what Scipo said. I’m getting the bleed effect, which means that I was the one casting the spell. So player spell affixes should scale it. Only it doesn’t.
You’re mixing things…
The scaling tags in the beginning are referred to the minion stats, so if somehow you manage to get your minions, for example, the stat “+spell duration for minions”, the companion ability will last longer (or “+spell damage for minions” will increase the damage of the damaging abilities).
When you press alt on the Rampage skill, it shows at the bottom “scales with your Raptor’s stats rather than yours”, so I assume it can scale if you manage to give your minion any of those scaling stats.
The other scaling tag is referred to your own stats, since the minions don’t have any Attributes, such as Attunement, for the skill to scale off. So it uses your own and, all you can do to it with your own stats is reduce the mana cost for each Attunement.
Also, what you quoted from LETools is the same for every skill in the game…
They have their scaling tags and when you press alt, it shows the ones that can numerically scale off some stat and isn’t explicit from the stat alone, which are generally only 1 or 2 of the tags shown in the skill.
Edit: I’m pretty sure all companion abilities can scale if you manage to get your minion the respective stats.
If you press alt in the Bear’s skill, Bear Roar, for instance, it has the same “4% mana efficiency for each attunement”, but it also says: “The healing scales with your bear’s increased healing effectiveness. The area scales with yout bear’s increased area for area skill stats”
Naturally there’s only one, Entangling Roots from Druid, but some can gain the tag by a skill node; Drain Life, Wandering Spirits, & Chthonic Fissure. I’m Running a Poison Warlock, i love trying experimental builds, the passive skill tree of the warlock have more fun nodes than de outdated lich one. I hope the amazing devs keep reworking old skills & passive trees.