Why do players want trade?
Right now, LE is a single-player, no trade ARPG. This means you only get items you, yourself, find. The only 3 sources of items are:
- Killing monsters
- The town merchant
- The Gambler
Adding trade is nothing more than adding a 4th item source - other players. By definition, trading means the rarity of items drops (technically speaking). It means you can get any given item, whether a unique or an RNG item with the rolls you want, easier than it would be to get without trading.
There isn’t really any other effect that trading could have. And yes, I am dismissing the so-called “social interaction” angle, because in years and years of gaming, I’ve never once socially interacted with someone I’ve traded with in any game, not even POE. Saying “Thanks!” and them saying “GL!” is NOT social interaction. Sorry.
At the end of the day, items are going to have “rarity” and you will be subject to that rarity when trying to obtain one. It doesn’t actually matter if there is trade or not, an AH or not, a Bazaar or not. If EHG wants an item to be a certain rarity, then they’ll adjust the drop rate so that it is that rarity. If trading makes it more common, then the droprate will lower to return the item to that target rarity.
So really, if the rarity is controlled by EHG and they can enforce it accounting for all game mechanics (including multiplayer farming, trading, etc.), then why bother introducing another variable that EHG will simply need to factor into the overall calculation? It seems to me that the main concept of an ARPG is fighting for loot. I get that farming “currency” in lieu of the item takes the same “time” (mostly), so it doesn’t shorten the game in that respect. But it’s definitely easier to just farm currency than it is to farm that special item, even if the time taken is the same.
So really, the only questions are - do we want an easier game? Does EHG?
The Bazaar, as it appears to be (no way to know till we get our hands on it) is, as I’ve said, NOT a trading system at all. Its just a fancy NPC-esque “twink” tool (great source of items for new characters where you don’t care too much about perfect items, just items that “will do”.)
Part of me prefers an AH because I’m old, and bad at farming items, so farming currency and just buying it works better for me. But that is also an admission that it’s easier to do so.