Anyone else deal with this RNG?

… He’s not letting it happen. The RNG engine is working as intended. You don’t like intention apparently. But you are not encountering anything that isn’t the way it is supposed to be and in fact you’re not getting the short end of anything, you are experiencing a small sample of something that takes a far larger sample to fully experience to completion. You don’t drive a car for 30 minutes in heavy traffic and then take it back to the car dealership bitching about it not getting 30 mpg do you?

I’ve played this game for way too many hours since I bought it a month ago. I’ve not run into anything in the crafting that feels out of sorts. Does that mean that I’ve never hit a string of fails that has been frustrating? I’ll let you answer that rhetorical question. In fact, I’m not even fully on board with this gearing system. I hope that the finished game vastly improves the place in which gear is at this moment as the place it is in kind of sucks overall. Uniques are nothing more than that for the most part; a neat little piece of gear with a line or two of lore that doesn’t fit into a build most of the time, also there aren’t enough of them with enough variance at this time. Gambled/crafted gear is better than 95% of gear you will find from drops, so why do we even care that gear drops in this scenario? There are a number of improvements that could be made to the game and smoothed out to increase QoL, but changes to the RNG algorithm don’t appear to be necessary.

The fact is the human mind is shitty at properly interpreting and analyzing randomly generated events, whatever they may be. The human mind is always looking for some reason for the outcome, i.e. “I’ve had a shitty string of luck on the this random number generator, something must be broken”! The inherent flaw is with the human mind not with the algorithm. There isn’t “reason” to the results in the way that people look for “reason” which is in fact not typically looking for reason but rather looking for somewhere to place blame when the outcome is not what they want/expect. The reason is that’s how it was built, that is the intended function. If you don’t like it then you don’t like the format of the game. These things happen. Not a big deal.

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Yes because if you loose to much stability you don’t have any chance to get 4 T5 item easy as that. Those three steps are simply my rules I apply personaly that’s nothing everyone should do it just turned out to be usefull and saved me a lot from frustration.

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Noooo, it’s not just you. :laughing: Gearing in LE is like solving a puzzle…

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really, really good answer, i will read it calmly later, but thank you, for taking time and explaining with details and math stuff, helped a lot, i will apply this in my future craftings, seems a really good crafting strategy. :grin:

Oh, i wanted to understand better your strategy, cause i liked it, its good to be safe, kinda save from frustration, it’s not good when you fracture your “main gear” without substitute xD.

Are you talking about normal puzzles or about those without border pieces that are only white and have 10 spare parts that fit nowhere? ^^,

@helot_commander explained it very well. If you have to little Stability left you messed up your item… to put it short. The more stability you use the more fractures you’ll get and that’s why I gamble early because who cares about a 3 t3 piece of gear for example.

The most important and maybe frustrating part is to find suiteable equipment. I#m grinding for gear with good bases and only 2+ affixes and suffixes on the item I want. If there is anything on the item I don’t want I don’t use it for crafts. This way you save a lot of stability and make crafting pretty easy. My best crafting results came from 2 T4 items I craft up because these 2 T4 parts make a crafters life much easier. If you find items with 4 stats you want on you have the highest possible chances to make 4 T5s if you start crafting on a white item you are doomed because iirc a white item never has enough stability to be a 4 T5 item. Crafting in LE isn’t that complicated. I want my Vanguard crafting with the minigames back… one wrong step and everything you used for crafting was gone and I talk about dozens of hours of farming in the late game :D. LE’s crafting is okay but I just see a lot of logical weeknesses in it.

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I just posted some info on instability in Tips for Crafting thread if that helps.

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^This deserves more attention than it was given

Stats do a great job but these apply to industries where we talk about yelds, 24/7 factories and parts per MILLION.

All the RNG algos and engines do work but at a scale that surely surpasses that of a person farming 100h in LE.

We should not rely entirely on such systems because the user experience is more restricted,

Among real use cases there must be considered ones such as this:

Moreover real industry stacks positive odds anywhere possible on top of each other trying to reach 99.9…9%
Think about producing wafers that contain chips each one having billions transistors and you want as many of these as possible to be yelded positive

While as for LE it seems to be the case that it copies POE systems, that are:

Hence these are INVERSELY stacked against the player, so these rng walls send us towards 0.00…% rather than the opposite.
A nice quote i’ve read recently in its forums was: POE is a trade to win game

So what I’m saying is that OP experience is TRUE, the RNG test results are also TRUE ofc,
such miserable RNG results are expected because in insight it may be a bad decision to rely on such designs with that kind of deviation

^^^ This is 100% how I feel about gear at the moment, but it isn’t specifically driven by crafting successes/fails, and more on there just seems like gear overall is meh, from the way we get it to the way that one piece is differentiated from another, to how the tiers of gear compare to one another, and on. Uniques feel uninspiring for the most part, same with any set pieces I have come across (granted as stated earlier I’ve only purchased the game last month so there are others that have much more experience in the game and may have differing experiences and opinions based on that larger amount of time).

I rarely find an item from a drop that I am excited about which is one of the key elements of ARPGs (at least for me). Usually, it’s find an item that looks like it could be decent, then go to work trying to turn it into what I really want/need through crafting where you get to RNG RNG RNG. That is fine and good (though certainly could use some tweaking), but right now that is for basically EVERY piece of gear. There needs to be some variance in there where you just find that crazy good drop that is perfect as is and slides right in as a legit upgrade. Right now I only find those pieces while leveling and that’s inconsequential for the most part.

I feel my “meh” is more about the overall state of gear and gear progression in the game rather than the workings of the crafting system itself. The fact we ONLY have crafting as a legit means of upgrades at this time feels worse to me right now than how crafting works in practice.

This is probably the biggest reason for loot drops and crafting disappointment.

Crafting is fundamental to gearing and we are ‘forced’ to craft making the crafting system feel more difficult and cumbersome than it ought to be. The variation in implicits on top of the affixes makes item finding a chore, even with a loot filter.

In D2 and many other games, a drop was a drop - you could easily see if it was an upgrade or not and quickly swap in/out an item or 2 to make it fit. Or you could go the full crafting route in other games and make stuff a lot easier than in LE.

I kind of like the LE system, then at other times it is so frustrating it can be a real downer.

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i Agree with your opinion, i never crafted much on PoE aside from the basic, i really like the craft on LE, but, theres a problem, it shouldn’t be the only option, maybe this can change with the introduction of Legendarys, crafting its good, its really interesting, can fill gaps in your build, etc, etc, but i dont know man, the only way…

But, what do you guys think about legendaries, Unique, Sets? they could be an option from endgame? or LE vision on that is endgame will be the majority crafted rare gear and no much Uniques/Sets/Legendarys etc?

This is true at the moment. There is a lot of item work to still be put into the game. I feel like uniques atm can’t really compete because they aren’t strong enough in general for the loss of affix slots. That wouldn’t be an issue if so many affix slots weren’t considered required just to survive in the game.

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Heyo i am not invovle in this conversation, because i already did state my opinion more than once on this forums, about crafting and rng in general.

First of all, i would not recommend you to just randomly tag so many guys.
I can confidently say, that probably half of the people you tagged, already are aware of this thread and would have responded if they have anything meaningful to say.

I will comment on one thing here: Unqiues & Sets.

I think Unique & Set Items are in a really good place in LE. Alot of them are just low/mid lvl mediocre items, but there are lot of “cool” ones, most of them are just very niche and specific, that they are not usable in “most” builds. So the chances of finding a “good” unique for your builds at low/mid levels is pretty low.

Some of the more “endgame-viable” unqiues are super cool and literally unique. I guess alot of the guys here in the thread just don’t know that they do exist.

We all just can guess, what role exactly “Legendaries” will play in the greater part of endgame.
I also think that itemization in LE is currently very unstatisfying, because it’s so easy to reach resis cap and finding exalted items rarely comes with huge “excitment”.
But there is already another thread discussion that topic, not really fitting here.

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They want most of your gear to be crafted and crafted to be a big part of end game gearing. They said in their FAQ that they don’t want full unique builds to be a thing.

https://lastepochgame.com/faq/#unique-items

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I have said before that I think Uniques should do exactly what the name suggests. Change something fundamental about a skill or ability so that it becomes an item that people want to build around. Exsanguinous and Plague Bearers Staff are like that. I think all uniques should do that. They don’t all have to be grossly powerful. It could be a low level unique that changes a melee skill into a ranged skill for instance. Could even be an armor that converts all of one non-resist defense into another (dodge converted to armour for example). A shield that allows mana to regen while channeling or boots that allow you to move while channeling (but slower than normal). A unique shield/armor that converts all of your capped resists into penetration (you deal a lot more, but take a lot more).

I think Set items should seriously augment a specific build. An example would be a set focused on Werebear. It would give the werebear everything it wanted. It should be powerful since it is a number of very specific gear pieces. It should have defenses built in and make your attacks stronger. The set should focus the build. I want set items to have the feel of the D3 sets, but maybe not so powerful.

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I think that is the case for the very large majority of unqiues, there are “some” uniques who don’t have super unique affixes, but those have often certain affix combinations of “rather usual” affixes that are not possible other wise, while having some big downsides(like no defense etc.)

Alot of your suggestions are good suggestions though.

I think that is also the case currently.

We already have that set + a Unique dedicated to Werebear.

I am not sure if we are talking about the same game here, everything you said is present in LE currently IMO.

We just need even more.

This is already pretty off-topic. Maybe you should create a new thread for that, if you feel like you have something to say in that regard.

I think the plaguebearer’s staff is a terrible example of a unique. It crowds out all other poison weapons by a mile. BIS if you want to go poison and you’re not serpent strike.

As for loot satisfaction - it is stale because all you’re looking for are the base item with some of the affixes you want at a decent tier. Exalted items really need to be implemented better. Ever since I played I’ve never got an exalted item on a base item I want with the affix I want. It’s always either junk affixes or junk base. Base items needs an overhaul in general before they can tackle anything else. It’s really frustrating getting level 10 drops in a level 80+ map. Worse yet when it drops with the affixes I want at a high tier. Just a huge slap to my face. Tightening up item level drops is a low hanging fruit to get some of the RNG out.

I was drunk when I posted this. And I was frustrated. But that doesn’t mean my point was not wrong. RNG on top of RNG on top of RNG. Is what the system is. ARPG are loot games and right now its not a loot game, its a I hope you got the RNG ON RNG for the item, Then you get to deal with RNG on top of that. It would be a different thing if that wasn’t the case, but its not. You need certain stats to even compete with other specs. The fact that I used 100 items and the so called 80% chance to improve my item showed that It was actually less than 50% is fucking horse shit. I don;t give a shit if my trial was 100 of them items, I was shown that I should have an 80%+ chance to succed and it was actually lesss than that. wtf. Out of thos 100 I did at 80% chance it should be close to that, but it was closer to 50%. Thats straight out lying. Unless you guy don’t undestand how math works. Which after seening how this goes, must be the case. When you say I have an 86% chance to do something, it should actually 86% chance, not 50%. Espeically when crafting is the only go to when I comes to end game gear. Wouldnt have this problem if unquines and set peices were actually good. RNG finding yellows, RNG making sure they have the right stats, RNG upgrading them, then we have a chance to make it so we can fuck up?. WTF type of 1990s is this. I have no problem with you making me work for this type of gear, but the fact that you will punish me for it is fucking garbage and needs to be changed.

Please, be honest, did you really count the amount of items? If that’s the case, you probably can put some data to your claim?
On top of that i assume you did multiple crafts on some of the same items.

80% Chance is not guarnateed. 99% Chance is also not guaranteed.
I think it’s called statistics :stuck_out_tongue:

When you just use random numbers like 50% you should really put some data with it and not just call out random numbers.

Mike_Weicker already did state multiple times, that he did internal tests and there is absolutley no reason why he should “lie” about that…

On top of that how often did you succeeded an craft or multiple crafts were your odds were like really really low? Do you remmeber those? Do you count those in?

I promise you, all of this is just in your head, you just should try to get a different mindset.

I put data in my claims… 57% isn’t 86% . i dont care how big their numbers they have used, If I use 100 as mine, and they at 86%, it should be fucking close to that. Not 30% lower. The fact that you white knights are trying to justfify it is crazy. If they say its 85% it should be close to that, not 30% lower. The fact that I haven’t done, 1 million or billion specs, is irrevelent, if someone tells me that I will win 80% of the time, no matter what I should win 80 of the time. Thats not how % work. If you you tell me I have an 80% chance to win, I shoud win close to 80% of the time, not 50%. Do you guys even math?

I’ve done a bit of crafting as I’m levelling, and almost universally my gear fractures.

A Minor Fracture IS NOT A BAD THING.

I can’t stress this enough. All a minor fracture does is make it so you can’t craft on an item.
That’s it.
No Penalty. No Affix reduction. You just can’t modify it anymore.

Treating a minor fracture as a ‘failure’ is the wrong approach to crafting.
Treat it as it is: This product is finished, you can use it now.

If you are getting Damaging Fractures, that’s when you start getting penalized for crafting.

I think I’ve seen 1-2 damaging fractures so far, though my pool of crafting isn’t exactly huge.
Damaging Fractures are a penalty. The game says “You delved too deep, too quickly. Here’s the Balrog, to smack you down”.

On the whole ‘farming’ front: 100% agree with you here. It’s an absolute pain to farm gear in LE. There are 597 possible item drops, 438 possible affixes that can roll. Finding ‘perfect’ item? nearly impossible. The loot filter mitigates this significantly, as you can find Blue/Rare items with 2/3 correct affixes far easier.

Weapons are the worse offenders in all this, as a low level weapon is unusable, while low level armor is only a slight reduction in protection. In fact, sometimes you want a low level armor because it offers a specific base item protection.

At the end of the day though, every ARPG is about finding the ‘best’ gear. For some games it’s a perfect rolled unique. In LE it’s getting a perfect T5/5/5/5 or better yet T7/7/5/5/5

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