My thoughts exactly. Thanks for the feedback.
I’ve copied your post to the Spellblade Weapon thread.
My thoughts exactly. Thanks for the feedback.
I’ve copied your post to the Spellblade Weapon thread.
I just hit 72 on my Tempest Strike shaman, and while the dps of TS and its spell effects has gone up, I’m not sure it’s really worth using Alluvion. I think I could get more out of a crafted weapon.
But it’s mostly because the proc deals such low damage. The tooltip doesn’t say if it’s a spell or a melee attack, but it only deals roughly 50-80 damage, which is pretty horrible on a level 72 weapon.
On another note, I’ve been using Ocenui’s Sphere, and the damage on the balls is also abysmally low; unnoticeable. It could use another buff. A BIG buff. On both of them.
Oh dear… I was thinking Tempest Strike too… Really is a shame a weapon that sounds so great is proving to be hard to actually have a place in endgame.
I gave up on the Sphere a while ago…I couldnt see any boost to anything even with 3 orbs… Its like a drunk wizzie enchanted a miss-matched bundle of wires and instead of throwing it into the dud bin, threw it into the loot pool… Not sure which build uses cold/lightning with Int = attunement… Spellblade is int/dex and shaman is str/att… no idea on that one really…
Yeah, I put some int on my rings, to match my att, which I purposely kept low in order to make them equal, easier. Probably what’s hurting my damage?
With 12 orbs firing over the 12 second period, you should see 360% damage increase to cold and lightning, which is all I’m using, and it doesn’t appear to be increasing at all. It could be bugged too.
On paper the two look meant for each other, but they just aren’t powerful enough.
I gave up on alluvion. my firebrand-shatterstrike spellblade is definetly better off with a 1hand+shield/offhand. Or any other 2hand…
Since shatter strike has immense damage anyway, I’m thinking about investing into “adaptive spell instead of Melee fire dmg” and spell Crit per stack on fire brand to have passive cold lightning blast (static+idols chance when lightning aegis is active) and focus on cold damage / chill / freeze, since fire brand does no damage in comparison anyway when used for boosting shatter strike
But then again, any 1hander is faster, with same adaptive spell dmg boost, and additionally has an offhand with base spell Crit and affixes.
It was good to dream the dream.
Welcome to the ex-Alluvion fan club… membership is free…
I have gotten to mof lvl90 on my 79 spellblade using a crafted 2h lightning sword instead. I am using lightning converted firebrand/flame reave combination and although a 1h is faster, the 2h clears screens every 4th shot (6th stack shot for bosses)… and I have managed 80% increased melee attack speed (without Enchant Weapon) so its by no means slow and does great damage…
We all tried Alluvion… but hey… time to put it up on the mantle piece above the fire and regale stories of the mighty monster that dropped it…
Alluvion is definitely not “bad”, it’s a end-game worthy Unique.
The raw weapon stats are ok-ish, but the only way to really utilize the weapon is having a significant amount of “Spell” damage in your build, while still using melee.
This weapon boosted my Tempest Striker Shaman to infinity, like really, my dmg exploded, because i basically just used tempest strike as melee and everything else i had was a spell.
That’s the problem with hybrid weapons, a “pure” caster weapon (either staff for the flat damage or wand + catalyst for the crit) would do better with spells & a “pure” melee weapon would do better for the melee.
I wouldn’t call that a problem.
Until we have really good tooltips and dps calculations(if we have get that as detailed as it would possible to calculate exact dps) people should just go what “feels” the best for them.
For my Tempest Striking Shaman Alluvion just feels very good, everything is doing very good damage.
With a staff Staff or Wand my spells would deal alot more dmg and with some proper melee weapon my Tempest Strike direct dmg would do more dmg.
With Alluvion everything does hits very good. I am not sure if it is i slight dps loss or not, but it’s not HUGE i can tell that.
I just really liked the way it feels + the wave actually is ok for long range clear(it kills normal and magic mobs pretty good)
Is this based on the build you mention the skills for below?
I am still tempted to try a Shaman…
I already did some outlines for what build i used it on earlier in this thread.
I really just like the slow hitting tempest strike playstyle that hits like a truck.
I thought of trying lich with harvest node that converts all damage to necrotic with on hit bone curse. All the damage becomes necrotic with harvest and the adaptive spell damage would make bone curse work (although bone curse doesn’t need any help with damage). Currently occupied with avalanche shaman and necromancer so no chance to try it yet.
With passive tree that gives 100% crit Chance, Harvest could do a good 28% just from the tree and passives alone. With Reaper form on, its 42%. I dont see how any staff or Sovnya isnt better (tried melee Lich any way), but for the sake of Alluvion!
I would do 6 Points into the “Multi dmg against cursed enemys”, max crit, convert to necrotic, and 3 Points into “Multi dmg on every 6th hit” because sexy.
Would make the spell viable that locks your Health and makes AoE dmg very frequently. Eventually, make that spell cast hungering Souls too frequently, and invest into hungering Souls, either many ones or the big giant (massive crit Chance+multi) for single target.
My ideas. Since Lich is OP anyway IMO, it could actually work out ^^
Int also gives +melee necrotic on Harvest, and 80-90 is easily achieved. Thats 250 base damage without modifiers. 500% increased damage at least makes at least 1500 base damage, with cursed enemys, thats 3000-4000, and other modifiers as well as crit, as well as my calculations usually being lower than it is in reality…
Lich is OP. xD
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