The problem I have with this statement is that it simply doesn’t account for people who bought the game for a specific non-Windows platform. And to say that Mac users can just Bootcamp doesn’t take into account you needing a windows license and that it will not be available on ARM based Macs. So bootcamp has the same limited life span as any Intel based Mac has.
So my take and something I wish game developers using kickstarter and early access would stop doing is:
Stop offering Mac and Linux versions during early development or during a kickstarter.
The realist in me understands development of games is hard and uncertain and as you say a narrow focus is often times better in getting a shipped feature complete game.
The cynic in me believes that at times the motivation of some game developers is to offer Mac and Linux support simply to garner more buzz and money during a fund raising phase of a kickstarter or as an ill conceived stretch goal with no real understanding as to what it will take to achieve it. Banking on those 2 platforms who are starved for games to spend big.
Regardless of the motivations or intent (I believe the developers here had the best of intentions) I’ve seen countless times developers doing what we see here, when the going gets tough Mac and Linux support is the first thing to go. Either they are delayed, like Wasteland 3, or out right canceled, Elite Dangerous loss of Mac support and Kingdom Come: Deliverance, come to mind.
Yes its business but its a trend that keeps happening and no one is learning anything from it
So I hope this trend stops. If developers want to develop for Mac and Linux, first have a game that’s gotten out of development. Then assess whether you have the money, personal, and expertise to commit. If yes then you have 6 months to a year spent porting the game with less chance of some key piece of software no longer being supported or in the case of Apple the next thing they take away during a much longer early access phase.
Don’t over promise.
If a developer says they’d like to make the game for Mac and Linux, but right now they are focused on the Windows version. Thats a responsible developer. I’ll wishlist the game on Steam.
For me personally the lesson I’ve learned from all this now that my request for a refund from Steam has been denied is, don’t buy early access titles.
I bought the game in July (played 48 minutes so far), did some research before purchasing and found a similar article as is posted here talking about how Unity would supporting Apple Silicon, so I thought this was a safe-ish bet.
I was wrong.
I don’t know when the developers first had doubts that they would not be able to continue to support the Mac version but the announcement of Apple’s Transition to ARM was in June, it’s now late October, more of a heads up would have been really great.
So I now have a keepsake, a reminder in my Steam Library to not purchase early access games. Now if you’ll excuse me I have to write “I will not buy early access games” 50 more times on a chalk board to really reenforce the lesson.