Dude. Do you read what we post?
At least 5 or 6 times we have said it.
Its still an issue.
Dude. Do you read what we post?
At least 5 or 6 times we have said it.
Its still an issue.
Which is the problem. The devs have designed the game around having 5 specialised skills, not 5 with a half-time sub for the quest echo boss.
It still is because the bosses that matter (Shade and quest echo bosses) are all separate instances that you have to choose to enter so having to âgo to townâ to swap isnât an issue when youâre in town before selecting the boss instance.
Uh, no you havenât? Literally the only things you all have said in opposition to the idea is the following:
Edit: Iâve actually done this in game a few times, getting the skill reset back to around 17 or 18 is usually enough to do the Boss I wanted to do, and then a few echoes back to my original skill. I can say with authority, this is tedium, not game balance.
This ^^^^^ this right here. This is implied to be bad.
This is a matter of opinion. The majority of us in this thread have outlined many times how it could be abused, and why its bad â in our opinion â which you seem to think isnât a âreasonâ as why its bad â but youâre just ignoring that and saying that we havenât said something weâve said many times.
Just because some builds wouldnât benefit from it doesnât mean that the builds that do wouldnât be âforcedâ to play optimally, at the expense of fun etc.
Iâm sorry⌠read the following
You have none. EHG does. And they seem to agree with the majority in this thread.
Right, and I guess thatâs your choice. However, thatâs tedium youâre forcing on yourself, which is entirely unnecessary honestly. But you do you.
Actually, its quite funny because youâre the kind of player that Bronco is pointing out with his original statement
Sorry, thatâs a complete fail. Again, youâre claiming that Free Swapping between skills you already spent time leveling (again, no one is asking for free skill EXP here) is bad simply because you can optimize your gameplay.
Then, in your next breath (er, handstroke) you say that choosing to do that now, today, with the current system is âmy choiceâ and âme do meâ.
So which is it? Is it so Meta that everyone is just horribly sub-optimal if they donât do it? Or is it optional, and âYou do youâ and irrelevant to game balance?
This is the problem with your argument. Itsâ wholly inconsistent. Youâre trying to put some sort of objective âgame balanceâ trope on top of what is otherwise just your opinion that you donât âlikeâ the Suggestion. I already said several times, I donât play that game. If you have an opinion and state it as such, I will completely respect it. But when you try to pass it off as some sort of objective âTruthâ, Iâm going to have an issue with that and reply.
Also, for the record, claiming what EHG thinks as some sort of counterargument holds no water in a Forum section called âFeedback & Suggestionsâ where EHG is asking players to literally give feedback & suggestions for alternatives to the way EHG has designed the game. Like, literally saying âYour suggestion is bad because EHG already designed it a different wayâ is a pointless response. Just sayinâ.
Except this kind of feedback has been given before & the devs have always pushed back on it.
âJust sayinâââŚ
That doesnât make the suggestion bad. Also, what EHG devs believed 6 months ago (or whenever, I didnât look up what they said about this and when they said it) isnât relevant to what EHG devs might decide to do tomorrow. Thatâs the Appeal to Tradition logical fallacy (fyi).
True, but it doesnât make it wrong/irrelevant either. And them saying no to an idea in the past then it coming up again doesnât mean theyâre more likely to say yes in the future. Maybe they will, but thatâll be for future-EHG to decide based on whatever experiences theyâve had between now & then.
I will totally concede that point. A prior ânoâ does indicate their tendency. But, Iâve had enough â100% sure noâ answers swap to âyesâ once a well-thought out, convincing argument was presented. So, I tend to ânever say neverâ.
Maybe those old suggestions didnât add the limit of only swapping in town? Maybe they had the âkeep all EXP and respend itâ that some people thought earlier in the thread, which would be âfree point reallocationâ. Who knows what the Devs really thought prior, and what those ideas were, and how they were presented. Also, they are working on new things for the game, and some things might have changed internally (not that weâd know), and they may have a different opinion now. Who knows.
Agreed, I just donât think âplaying an additional 2-3 monoliths = tediumâ is that argument.
They did. The devs have also said that ideas on the forum have often come up in their internal discussions & I wouldnât be surprised if a change to such fundamental part of the 5-skills-limited-respec concept hadnât been brought up. And donât forget that new stuff they add may change their views on old stuff.
Iâm in agreement with you here.
Iâll just leave it with this - its really hard for any new players who come along to know whatâs been hashed (and re-hashed, and re-re-hashed, etc.) before they necessarily make a suggestion. And as we said, even so, things change, and you never know what might sway the Devâs opinion on something.
Once again, to reiterate and expand on my earlier point (if you read it even), this issue will become more of a problem in multiplayer, not solo mode as it is now.
Also, in another older well populated mmo the âdo it in townâ idea was tried, and it failed. Again, I bring up the topic of raiding. What happened in those games was that people would go into a raid instance, keep one build for clearing trash/some bosses then simply town while their raid kept the instance open, respec, & come back. As I said earlier, this in effect makes the game âeasy modeâ.
The current system requires you to open more than one instance (monos) or an arena and go on 2-3 monos or a decent arena run to level up those respecs once again to 20. It takes hardly any time at all, but more importantly I guess for future multiplayer, it does key your character to other instances.
Sadly though, you obviously seem to understand the counter arguments only too well and indeed it may even be possible that those very reasons are indeed the motivation for the OP. I apologise if this is not the case, but it all seems a little too obvious to me after reading your replies to other posters in this thread.
All I would like to point out to other players arriving here from other games in the same genre is this: This is NOT those games, this is a different game which seeks to learn from mistakes in other games and improve upon them. Coming here and trying to get the devs to repeat all those old mistakes, and also bringing in a level of toxicity to the forums is (from my humble opinion anyway) highly unwelcome.
One thing I REALLY appreciate the most about coming here to LE from my most recent other aprg is the LACK of toxic people in these forums and on reddit. That other game seemed to have been content to let in that newer crowd of moaners & toxic people over the last 2 years, I do not mean people with constructive criticism, well reasoned arguments, or other feedback; no, I mean those who merely post âitâs too hardâ, âit takes too longâ, âI never want to dieâ without any substance or worse yet simply belittle and abuse others who try to answer them. Currently, 99% of reddit or forums in that other place are full of those type of people which makes that environment for genuine fans impossible to use.
Itâs not like that here (yet), this is a nice place full of helpful people. For example, when I first arrived I had a very odd technical issue, and my thread went into dozens of pages long. All I had in that were helpful people, even Mike (dev) took an interest. While the issue was frustrating, the level of community support was amazing, and so with much determination I made a work around in order to play the game and stay in this amazing community.
Iâm by no means saying do not express an opinion, or argue for a change you think might be good. What I am requesting is simple, if there is no intent of trolling, then please take the time to read the counter arguments. Simply repeating your requests ad nauseum and belittling the many people who reply with counter points is not constructive. Alternatively, if the sole reason is to argue, to try to cause tension or general discord then may I politely request that you go to the forums of the aprg I left to come here. There is a perfect place to find enough arguments, discontent, and toxicity to last you a lifetime.
P.S. Feel free to read, agree or disagree, or even reply, but donât use this post as fuel to try to engage in any sort of flaming war. I wonât be replying to it, this was an opinion post, not an invitation.
Hey guys, just a friendly reminder to please be civil when discussing amongst each other.
I am keeping a eye on this thread because it seems like the conversation is going around in a circle.
Put a restriction on respeccing: You must complete 5 echoes (or some # of Arenas, Iâm not an arena person, so canât judge how many) before you can Re-spec a âDespecializedâ skill.
Ta da!
I mean, coming up with solutions to so-called âfailed systems in other gamesâ is quite literally trivial.
And it would become tedious to use the feature, because many would not want to play five/X âfillerâ echoes or Arena rounds.
The idea was interesting, but I donât feel itâs going to land anywhere.
Iâm confused, didnât you say earlier in the thread would be tedious?
So easy one can do it from oneâs armchair, even⌠Coming up with solutions that work in practice, less so.
You donât get it, it seems.
If I want to swap a skill out because I want to try another one, and not worry about losing the EXP in the 1st one, then disallowing me to swap frequently isnât tedious. It has no effect on me whatsoever.
If I want to constantly swap from Skill A to Skill B because I want to âclear trashâ with A and kill the boss with B, then it prevents that.
So, for people using the feature as designed, i.e. âYou can despecialize a skill and it wonât lose its EXP and point allocations, should you want that skill backâ, there is absolutely no downside whatsoever to this design idea (5 echo lockout).
For people wanting to (using your term here) âabuseâ the swapping idea (which you all said was âbadâ), then this becomes as tedious as it is today, and not all that viable a strategy, unless you want to go through the echoes (which some people would do. You know, âme do meââŚ)
Maybe my post threw you off because I sided with your previous posts?
I will stop here.
I love when I can receive and share ideas, when we all can bring things together and maybe try to go forward.
I dislike when someone permanently says âyouâre wrong you donât understandâ.
We all have our opinion, with arguments. All of us. I donât agree with you, but of course I respect you therefore I wonât force you to change your mind. And as itâs an OPINION, I obviously can be wrong! So now please do the same with me and let me think what I feel without forcing me to adopt your point of view.
I will not respond any further.
This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.